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Message ID: 10345
Date: Fri Nov 19 14:43:32 GMT 1999
Author: Kyle Q
Subject: Re: OT: Feign Death nerf (long)


> From: <kim@...>
>
> On Thu, 18 Nov 1999, Kyle Q wrote:
> >
> > This is exactly my point. This is what Verant SHOULD be doing. Increase
the
> > monster difficulty, don't take away from the players. A player will work
>
> Back when credit cards were first becoming popular, many
> stores tacked on an extra charge for using a credit card.
> See, the way credit card companies make money (aside from
> outlandish interest rates) is that they get a percentage of
> every charge made on the card - usually 2%-5%. The stores
> didn't like having to give 2%-5% of their income to another
> company, so they started charging customers a credit card
> surcharge.
>
> The credit card companies didn't like that, so they lobbied
> Congress, and got a law passed banning credit card surcharges.
> The stores complied with the law, and began giving cash
> discounts instead. The people using credit cards still have
> to pay more, but now everyone feels better about it.
>
> Strengthening the mobs or weakening the players, the net
> effect is the same. The only difference is one of perception.
> What you suggest will make players feel better about the game,
> but it won't make a functional difference - the game will
> still be more difficult.
>

All I have to say is perception counts for a lot.

Dank