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Message ID: 10665
Date: Mon Nov 29 19:23:09 GMT 1999
Author: Ryan Honeyman
Subject: Re: Great post on item balancing (Long)
> CONCLUSIONThis guy is like a god. When I read his stuff, I get more
>
> Hopefully this gives you some insight into how tricky designing some items
> can be. It's both an art and a science -- you have to have an intuitive feel
> for the interactions between everything (race, procs, stat bonuses, classes,
> skill caps, etc.) and then you have to back up your gut instincts by running
> simulations so that the numbers do, in fact, add up to what you expect. Then
> you have to see how it all fits into the world with regards to real world
> usefulness (is that proc really relevant? Do these races really use this? Is
> there another weapon that's similar and easier to get?) and hope you made
> the right decision.