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Message ID: 10735
Date: Tue Nov 30 18:14:30 GMT 1999
Author: JasonF
Subject: RE: Selos and trains underground
> From: "Kimes, Dean W." <Dean_Kimes@...>
>
> This would be true if they gated out of the zone, but noooooo,
> these beight
> ones gated to the zone entry. Naturally the gobs all headed that way
> immediately. Also since SoW can last for 25+ minutes its pretty easy for
> SoW casters to still have speed underground and cause huge trains so that
> only the bards get their speed taken away.
>
> Kitasi
>
> PS Yes Unrest is famous for trains. None of the ones I have seen were
> caused by speedy runners but by stupid parties. Its the lower level,
> greater incompetence, and large agro radius that causes horrible trains in
> Unrest. The more pickup groups that are in a zone the more trains there
> are. The worst trains of all occur in Guk where it is underground. Being
> above ground is not the train causing factor at least in Unrest,
> never spent
> any time in Mistmoore so not sure about there.
>
>
> -----Original Message-----
> From: Wayne Sheppard [mailto:mrwayne@...]
> Sent: Monday, November 29, 1999 5:52 PM
> To: eqbards@onelist.com
> Subject: [eqbards] Selos and trains underground
>
>
> From: "Wayne Sheppard" <mrwayne@...>
>
> > had zero chance of escape and the caster's had zero chance of
> death. And
> > they said Selo's was unbalancing in allowing train avoidance indoors?
> Yeah,
> > right.
>
> Not quite. They are not concerned about you avoiding a train. They don't
> want you pulling huge trains to zone.
>
> > How fast travel can be unbalancing but instantaneous travelling is
> > not I fail to see.
>
> Instantaneous travel doesn't cause the train to keep running to
> zone. Fast
> travel allows someone to lead the entire dungeon to the
> zone exit, causing many people to die.
>
> Think about some of the worst zones for random deaths from trains,
> Mistmoore, Unrest, BlackBurrow. All these zones are "outdoors"
> and allow speed effects. The trainmaker can run fast and make it to zone,
> and lets everyone else deal with the trainwreck.
>
> In the dungeons that are "underground" there are usually less trains to
> zone (there are exceptions). This is because the person
> who gets over his head can't run fast enough to make it to zone.
> They will
> die 20 feet away and the train never happens.
>
> A caster gating out has the same effect as death. The monster drops the
> player off the hate list. Unless someone else is also on
> the hate list (or too close), the monster will return to it's normal spot.
>
> Please send submissions for the eqbards newsletter to lol@...
> with the subject submissions.
>