That would definitely help, but just make everyone bind in cities only.
That would eliminate the huge discrepancy between casters and non-casters
that now exists until level 29. Currently if I and my caster friend both
die, he has regained his lost experience by the time I get back to the
dungeon to regain my corpse.
Kitasi
-----Original Message-----
From: Ryan Honeyman [mailto:
honeyman@...]
Sent: Tuesday, November 30, 1999 11:11 AM
To: '
eqbards@onelist.com'
Subject: RE: [eqbards] Selos and trains underground
From: Ryan Honeyman <
honeyman@...>
> This would be true if they gated out of the zone, but noooooo, these
beight
> ones gated to the zone entry. Naturally the gobs all headed that way
> immediately. Also since SoW can last for 25+ minutes its pretty easy for
> SoW casters to still have speed underground and cause huge trains so that
> only the bards get their speed taken away.
I can forsee in the future, no more binding inside dungeons.
There is no real need for it. And it's only used to exploit
the game:
1) Find the mob you want, tag it, gate to zoneline, and fight
it there in a safer environment.
2) Raid of Vox/Nagafen. Need I say more? hehehe.
3) Shortcuts back into deep dungeon areas to kill X mob
instead of running through a fully spawned dungeon.
Those are the things I've seen, I bet there are 3 more
uses for the binding in dungeons which exploit one thing
or another. There is really no good reason to bind in
a dungeon to defend doing it. I mean they can bind right
outside the entrance, which is something non-casters wont
be able to do anyway. No binding in dungeons would elimate
the ability for casters to psuedo-train in the same fashion
as Verant has deemed SoW/Selos users.
Harmonic.
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