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Message ID: 10849
Date: Wed Dec 1 17:13:18 GMT 1999
Author: Kimes, Dean W.
Subject: RE: Re: Icy Greaves


DOH! I wish I had known how high level the Deepwater Gobs are. I was in
Oasis last week and someone offered up an Opoline Helm to be looted by the
first person who wanted it. I would have made an effort to get there if I
had known they were that tough! Oh well, guess I'm stuck with this crappy
helm for a very long time then.

Kitasi

-----Original Message-----
From: Garramone, Michael (CCI-Las Vegas)
[mailto:Michael.Garramone@...]
Sent: Wednesday, December 01, 1999 9:54 AM
To: 'eqbards@onelist.com'
Subject: RE: [eqbards] Re: Icy Greaves


From: "Garramone, Michael (CCI-Las Vegas)" <Michael.Garramone@...>

some in oasis are blue, some are green. so yah that would be mid 30ish,
about same as specs. if you do have a level 50 friend, which i am sure you
do, they can pull single DW gobs from the tower underwater in oasis. then
once you get them out of the water, you can fear/chain while the friend does
their thing.

Shada Bladestorm, L50 Wood Elf Bard
Tyria Sarkin, L31 High Elf Wizard
Manda D'ulin, L22 Wood Elf Warrior
Mithaniel Marr Server


> From: Ryan Honeyman <honeyman@...>
>
> > Unlucky I guess, almost all the other items were under 30 minutes,
> > I still need both items for the helmet.
>
> The helmet ugh. Mudwater rune, piece of cake.
>
> Opoline Helm... deepwater goblins are mostly L38 (they
> almost always
> give exp to L50 players). For those of you who don't have the
> helmet, or don't know how in the world you can beat up one of these
> critters, or don't know how to pull these guys... this is for you:
>
> NOTE: I have been slain in 4 casts from a deepwater goblin.
> It took 3 casts to kill my L50 shaman friend. Do not
> underestimate the power of these casters. ~350 dmg per cast.
>
> How to pull these puppies... (you need a druid for this)
>
> First of all, don't do it in Oasis. I had spectres roaming all
> around when I first tried to go out there and grab a few. You
> really need to do this in Lake Rathe at the Rathe Mountains zone.
>
> Secondly, you cannot cast on things under the water. Things in
> the water can cast on you. Here's the catch, they wont. At least
> you hope =)
>
> Four deepwater goblins can be tracked between the dock at Rathe
> Mts and that tower with the blue flame. If you aren't L35 yet,
> get a ranger/druid to show you where his/her tracking takes them.
> You'll find it's in the middle of the water, but with full clipping
> plane you can still see the dock near Rathe Mts.
>
> You cannot pull these goblins separately, its all or nothing.
>
> Ok, now the fun part:
>
> * Get SoW from druid.
> * Get Levitate from druid.
> * Get druid to show you where the goblins are, and you hover there
> while he returns to the zoneline.
> * Once druid's in place, start your strongest magic resist song.
> Elemental, Guardian, Mystical... whichever.
> * Now, the Z-axis is your friend here... dip into the water a
> little and start your favorite AE song.
> * Once you do this you must _get out_ of the water asap, and
> haul ass back to the zoneline for Rathe Mountains.
> * You may take residual dmg. But most deepwaters will not
> cast underwater. They prefer to shoot arrows at you.
> * Reach the zoneline and wait, since we are playing on the
> Z-axis here, you will instantly get attacked and see nothing.
> The goblins will be _below_ the ground plane... Move around
> a little and try to force them to move up onto your level.
> * Druid then immediately snares one deepwater, and you both
> _must_ zone.
> * As soon as you appear on the Rathe Mountains side, have druid
> quickly heal all dmg, and then rezone asap.
> * The three other goblins are now back at their spawn point,
> and one snared goblin is trying to return or is hanging around.
> Find him returning to the dock, and begin battle. Interrupt
> him as much as you can.
>
> This is the safest way to break the deepwater spawn, that I've
> found. Sound cheesy, maybe it kinda is. But four deepwaters
> is suicide for any player.
>
> Harmonic.
>
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