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Message ID: 11753
Date: Mon Dec 13 18:46:01 GMT 1999
Author: James Schuldes
Subject: RE: Re:Re: Guise of the Deceiver (Longish)


If there is one thing that can be said about multi-player, online gaming,
let me say this:

"If its can be done, it will get done!"

Meaning if the program/server/host/front-end/whatever let's you do it,
someone will do it. No matter what. It's the 10,000 monkeys at the
typewriter scenario - where one of them eventually pounds out the complete
works of William Shakespeare. People like to "try stuff" and when they find
something 'cool' they swear their friends to secrecy and show them. Then 3
days later everyone on the internet knows about it and does it too.

So I think the "owners" of the game need to take responsibility. It's their
game. They need to fix it. But at the same time - they delivered a product
and they should stand behind it. If some guy thought hmmm this would be a
cool thing, codes it, it passes internal testing, they pop a zone with it
and players loot it. I think it should be theirs to keep.

If Brad comes along 6 months later and someone at a design review meeting
whines about so-and-so KS'd some neat item and they decide the item is "too
neat" and implement a nerf - well that is gonna make everyone who got the
item before the so called powers that be changed the rules - MAD.

They are dealing with a bunch of issues kinda like this now - the whole
feign death thing with Monks. After them watching 100k people play their
game - they decide they don't like how its being played? So they change it??
WTF???

They should concentrate on making the game MORE FUN - not more like some way
they think it should be. Instead of taking away cool items - they should
add more cool items. So they implement alchemy. Good! Now shamans have
something to do that is cool. So the first potions they can make oughta be
worthwhile - not just more crap. Why not a invis to unded potion? Why not
a shrink your self? Or a SoW your self? Spread around some of these minor
powers - and while it may reduce your interaction with one class - it will
increase it with another.

All this is just my HO - happy to agree to disagree with you - agreeably :-)

Sylly

-----Original Message-----
From: kim@... [mailto:kim@...]
Sent: Monday, December 13, 1999 12:10 PM
To: 'eqbards@onelist.com'
Subject: RE: [eqbards] Re:Re: Guise of the Deceiver
(Longish)

From: <kim@...>

On Mon, 13 Dec 1999, James Schuldes wrote:
>
> All this stuff about 'class balance' and whether an item
is 'bugged' (guise
> lets you get the spell even if you cant wear it - which
you need to do to
> get the stats) is a matter of opinion.

Yup. The consequences of implementing such opinions however
are quite real. Once you reach that state (of having to
make
a decision based on opinion), it becomes imperative to
determine which opinion is more correct (assuming you want
to
make the best decision).