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Message ID: 11754
Date: Mon Dec 13 18:48:48 GMT 1999
Author: silky@xxxxxx.xxxxxxx.xxx
Subject: Re: Re:Re: Guise of the Deceiver (Longish)
>It's a multi-player game with fixed-rate resources, whereAgain, you are looking at this as a competition. So what if it's crowded? I
>things you do either directly or indirectly DOES affect
>everyone else. By definition, anything that helps someone
>else is a disadvantage for me. If that weren't the case, we
>wouldn't need to balance anything, and it wouldn't matter if
>anyone cheated, duped, kill stole, harvested, etc.
>Can you deny that when too many people are in Unrest, your
>enjoyment of the game suffers? Do you think it suddenly
>becomes that way once you exceed X number of people? Of
>course not. As X increases from 0, the average enjoyment of
>the players goes up (easier to break in), peaks, then starts
>to go down. Being too high level, twinked, having equipment
>unavailable to others, etc, can cause your contribution to X
>to be greater than 1; meaning if things are at the downward
>slope of the enjoyment curve, your presence is hurting them
>more than their presence is hurting you.