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Message ID: 11766
Date: Mon Dec 13 21:09:31 GMT 1999
Author: silky@xxxxxx.xxxxxxx.xxx
Subject: Re: Re:Re: Guise of the Deceiver (Longish)


>> Again, you are looking at this as a competition. So what if it's crowded? I
>> hunt what I can, when I can - if someone else gets it, oh well. Mobs are
>> good little trains - another is along every X min. like clockwork. If an
>> area is so massively crowded that I can't move - I just log - or find
>> somewhere else to hunt.
>
>This is self-contradictory. On the one hand, you say "so what
>if it's crowded?" On the other you say if it's too crowded,
>you just logout. If your attitude towards it is "so what,"
>then why do you logout? You are trying to claim this isn't a
>problem, when your actions clearly indicate you feel it can
>be enough of a problem for you not to play the game.


It is a condition - while a problem - it is not one attributable to PEOPLE.

My biggest problem with too many folks in an area isn't nothing to hunt -
or having to grab a mob before someone else does - it's simply a matter of
lag. Lag is based (for me at least) solely on the amount of activity going
on and mobiles (including players) in an area. I don't consider this a
matter of competition - it's just a fact given the current state of
technology and primarily my connection. It has nadda to do with who is
there - obviously if a zone is so crowded I constantly crash - or can't
move - that IS a problem - but not something I attribute to other people.
They have as much right to be there as I do, while I could think of several
ways to handle this a bit better - I don't blame it on other folks - and
what they may or may not have.