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Message ID: 11767
Date: Mon Dec 13 21:40:32 GMT 1999
Author: kim@xxxxxxxxxx.xxxx
Subject: Re: Re:Re: Guise of the Deceiver (Longish)


On Mon, 13 Dec 1999 silky@... wrote:
>
> >> Again, you are looking at this as a competition. So what if it's crowded? I
> >> hunt what I can, when I can - if someone else gets it, oh well. Mobs are
> >> good little trains - another is along every X min. like clockwork. If an
> >> area is so massively crowded that I can't move - I just log - or find
> >> somewhere else to hunt.
> >
> >This is self-contradictory. On the one hand, you say "so what
> >if it's crowded?" On the other you say if it's too crowded,
> >you just logout. If your attitude towards it is "so what,"
>
> It is a condition - while a problem - it is not one attributable to PEOPLE.
>
> My biggest problem with too many folks in an area isn't nothing to hunt -
> or having to grab a mob before someone else does - it's simply a matter of
> lag. Lag is based (for me at least) solely on the amount of activity going
> on and mobiles (including players) in an area. I don't consider this a
> matter of competition - it's just a fact given the current state of
> technology and primarily my connection. It has nadda to do with who is
> there - obviously if a zone is so crowded I constantly crash - or can't
> move - that IS a problem - but not something I attribute to other people.

Let me cut to the chase: If you were in a zone with nothing
to hunt, would you continue playing? Would most people
continue playing?

Now, if so many people/people of enough capability are in the
zone so that there is practically nothing to hunt, would your
answer be different?

I don't see how you can claim it's not attributable to people
when everything else is the same and the only differing factor
is people. True, they are not deliberately and directly
preventing you from finding anything to hunt, but they are
doing it indirectly.

Now, if you don't care about finding mobs to kill, then I can
see why you feel the way you do. But I hardly think that's
representative of the majority of the playerbase.

> They have as much right to be there as I do, while I could think of several
> ways to handle this a bit better - I don't blame it on other folks - and
> what they may or may not have.

Why are you putting an ethical spin on this? Their reasons
for doing what they do are irrelevant (aside from how it
relates to their enjoyment of the game). If there are too
many people playing the game as it was meant to be played, it
has a negative impact on overall player enjoyment. There's no
ill will or malicious intent behind that, it's just the way it
is - supply falls short of demand so the public grows
discontent. Given that inescapable fact, how do you best
design the game to mitigate this reduction in enjoyment?

--
John H. Kim
kim@...