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Message ID: 12634
Date: Fri Jan 7 15:46:26 GMT 2000
Author: Dark
Subject: Re: EQ Testing Procedure


Well I play a necro and the biggest thing this is gonna hurt me with is the
lord room but I never tried it that way I just feigned let them kill the
charmed until the spawn was spread them my friends and I would move i. I've
already come up with a idea though that lets two necros break the room.

Naeeldar

-----Original Message-----
From: Kimes, Dean W. <Dean_Kimes@...>
To: 'eqbards@onelist.com' <eqbards@onelist.com>
Date: Thursday, January 06, 2000 4:01 AM
Subject: [eqbards] EQ Testing Procedure


>Well, here you have it straight from the EQ team themselves. In an excerpt
>from the test server:
>
>Solution:
>
>Ideally, Feign Death should work like Invisibility, where summoned pets
>suicide and the charmed ones break Charm. We do not want, however, to
>adversely affect lower level Necromancers to such a large degree. What we
>do recognize is the need to prevent higher level Necros from exploiting key
>spawn points. Hence, when you Feign Death, any charmed NPC will
immediately
>break Charm. However, summoned NPCs (pets) will not be affected. While
>this still allows the use of the Feign Death tactic with your summoned pet,
>it does not imbalance the game and many dungeon spawns to the degree that
>charming an NPC does.
>
>We would appreciate diligent testing of this change, to insure that no
>unforeseen problems have been caused by it.
>
>-The EverQuest Team
>
>So now they are saying they would appreciate diligent testing of a change?
>Wtf? Who is the customer and who is the service provider here? I guess
>this tells us everything we need to know about Verant test procedure.
Throw
>the code out on the test server and hope some player puts it to task.
>
> Kitasi
> more disillusioned than ever
>
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