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Message ID: 12636
Date: Fri Jan 7 15:53:40 GMT 2000
Author: Dark
Subject: Re: EQ Testing Procedure


Ahh one point I forgot to make is I'm glad that they didn't nerf normal pets
with feign. That would be hell when soloing because pet taunts just play
suck. I had the crusader in guk on me and I hadn't cast a spell but he still
came over and decided to whack on me. Charm is not the end of the world
because I can come up with tactics that basically replace the sutff like
lord room. One other person is neeeded but not the end of the world.

Naeeldar

-----Original Message-----
From: Kyle Sibbald <ksibbald@...>
To: eqbards@onelist.com <eqbards@onelist.com>
Date: Thursday, January 06, 2000 8:33 AM
Subject: RE: [eqbards] EQ Testing Procedure


> Being a programmer assigned to a Customer Service team where I work, I can
>understand this in a sense. A fix is made to a piece of code and now it
must
>be tested. Since the dev team does not have oodles of free time on their
>hands, they cannot properly level a necro to the neccessary testing points
>or they can't run scenarios through a variety of different spawn point
>situations. (Take the whole shaman alchemy thing for example) They test a
>few variations to make sure that it works as they expect. The other, and
>more important thing that I have learned in situations like this is this.
>The customer can always find more inventive ways of breaking something than
>the coder can.
> I think the other thing is that they are trying to make up for the
Levitate
>'fix' that went in. They didn't mention the fix to anyone and it never
>really got tested all that much on the test server. Then *wham*! Hello
>Production. This actually makes a lot of sense in the testing world. A
>tester would be told what was changed and asked to test it, not just told
>that there may or may not be a change somewhere and be expected to test the
>entire system.
>
> Good Journey
>
> Sineras Silverlyre, The Divine Alliance (Cazic-Thule)
>
>-----Original Message-----
>From: Kimes, Dean W. [mailto:Dean_Kimes@...]
>Sent: Thursday, January 06, 2000 2:58 AM
>To: 'eqbards@onelist.com'
>Subject: [eqbards] EQ Testing Procedure
>
>
>Well, here you have it straight from the EQ team themselves. In an excerpt
>from the test server:
>
>Solution:
>
>Ideally, Feign Death should work like Invisibility, where summoned pets
>suicide and the charmed ones break Charm. We do not want, however, to
>adversely affect lower level Necromancers to such a large degree. What we
>do recognize is the need to prevent higher level Necros from exploiting key
>spawn points. Hence, when you Feign Death, any charmed NPC will
immediately
>break Charm. However, summoned NPCs (pets) will not be affected. While
>this still allows the use of the Feign Death tactic with your summoned pet,
>it does not imbalance the game and many dungeon spawns to the degree that
>charming an NPC does.
>
>We would appreciate diligent testing of this change, to insure that no
>unforeseen problems have been caused by it.
>
>-The EverQuest Team
>
>So now they are saying they would appreciate diligent testing of a change?
>Wtf? Who is the customer and who is the service provider here? I guess
>this tells us everything we need to know about Verant test procedure.
Throw
>the code out on the test server and hope some player puts it to task.
>
> Kitasi
> more disillusioned than ever
>
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