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Message ID: 13130
Date: Fri Jan 14 22:22:38 GMT 2000
Author: Jukeboxie the Bard
Subject: unsubscribing


I'm really, really sorry to post this here, but does anyone know of an
alternate way to unsubscribe from this list? I've e-mailed the unsub address

EQ-Bards-unsubscribe@onelist.com

about 10 times now. Nothing. I can't seem to be able to unsubscribe. Thanks!

>From: Talies the Wanderer <snicker@...>
>Reply-To: eqbards@onelist.com
>To: eqbards@onelist.com
>Subject: [eqbards] Rules and FAQ 1.6 - PLEASE READ THIS!
>Date: Fri, 17 Dec 1999 14:57:37 -0600
>
>Greetings and Welcome to the EQ Bards Mailing List, a mailing list
>dedicated to all for and about the Bard in EverQuest.
>This list will be posted semi-regularly, and updated as often as is needed.
>If you have any suggestions, or any frequently asked questions, please let
>me know.
>Changes have been made to instruments. Please help me by reading and
>correcting my errors.
>
> First, some basic rules:
> (Common sense stuff, really)
>
>1) Stay on Topic (as much as possible). While we do often stray off the
>path of Bard-related stuff, lets try and keep the material "of-interest" to
>our readers. Ex: Discussions of DoT nerfing are acceptable, because Bards
>have DoTs. Discussions of Rogue Poison recipes are not. Discussions of
>Quests and items are okay, as long as you make an attempt not to spoil
>someone else's fun. Use [Spoiler] in the heading, or put spoiler space
>(several blank lines) to let people know in advance.
> Deliberate spam will NOT be tolerated, and any person doing so will
>be
>immediately reviewed for warning, removal or banning.
> On a related note, if you notice that your topic is straying from the
>original thread, please change the subject header. Example: RE: Mistmoore
>Battle Drums becomes: re: Fighting undead as a Bard (was RE: Mistmoore
>Battle Drums) For those of you receiving the digest version, if you can
>make an attempt to change the subject field to something appropriate, that
>would help those of us not digesting our mail better pass it ;)
>
>2) No Flaming. Not all of us share the same opinion as you do, but please
>be considerate of one another. Take a moment to read through, and then
>make sure someone hasn't already responded before posting hastily. We're
>all human, and no one likes to be called names. If you simply MUST insult,
>badger or degrade someone, DO IT PRIVATELY.
>
>3) There is no Rule Number 3.
>
>4) Watch for "KABONG!"s. KABONG! is an old list-term for a thread that is
>being forcibly killed. This sometimes happens when a thread has
>degenerated sufficiently off-topic to no longer be valid for this list, or
>when the subject matter has become too inflammatory to be discussed.
>Kabongs generally only occur in extreme situations.
>
>5) No Attached Files! If you wish to share with us your latest picture,
>some nifty article or the Happy99 worm, please simply include a link within
>your email to an appropriate place online. If you have no access to such,
>email the file to me, (except viruses ;) and I will post it for you, and
>follow up to the list with the URL. Small infractions will probably be
>overlooked, but let's try to be considerate of our European readers who
>have to pay by the minute to download their mail.
>
>6) Be Considerate of Others! Please keep "me, too!" posts to a minimum, and
>try not to quote more of the message than necessary (although you should
>always make sure that the message you are sending is properly referenced,
>so that people reading the messages out of order are not completely
>lost. And try not to abbreviate too much, or use strange "slang" or
>incomprehensible euphemisms. Plain, clear speech is much more effective,
>and will cause fewer "WTF?!" messages... Also, use spoiler headings and/or
>spoiler spaces when presenting Quest hints or weapon details.
>
>Okay, enough rules. Now for some Frequently Asked Questions!
>
>Q: I keep seeing all these abbreviations: "DoT", "DD", "PGT", "MM", "GZ" -
>What do they all mean?!
>A: Well, the best way to learn is to check out the EverQuest Glossary at
>http://amtgard.pinkpig.com/bards/eqglossary.htm (shameless plug). Briefly,
>those four terms mean "Damage over Time" (refers to spells/effects that do
>damage every few seconds for a while, instead of all at once), "Direct
>Damage" (refers to spells/effects that do all their damage at once),
>"Polished Granite Tomahawk" a nice weapon, "MM" is Mistmoore, a
>mid-to-high level zone near Lesser Faydark, and GZ is Geoffrey Zatkin, the
>Verant Designer in charge of spell balance (and thus a frequently consulted
>individual when it comes to our songs....)
>
>Q: What is "twisting" (or "weaving," "stacking," or "harmonizing"), and how
>do I do it?
>A: "Twisting" is the most common name (although much deprecated by those in
>favour of more "period" terms) for singing multiple songs at once - or at
>least making it seem that way. The short explanation is to stop one song
>and immediately start another one, repeat as necessary. Since most song
>effects have a duration of about 6 seconds, you have time to weave as many
>as three (and I've even heard tell of four!) songs at once before the first
>wears off, gaining the effects from all of them at once.
>The long explanation, complete with illustrations, can be found here:
>http://users.erols.com/gww6e/eq/HOWTO-twist-bard-songs.html
> (thanks Tork@Nameless).
>
>Q: What song do I get at <foo> level? What does this song do?
>A: Well, again, shameless plug time: The EverQuest Bard's
>Guild (http://amtgard.pinkpig.com/bards/eqbard.htm) has a list of
>spellsongs, however, most people seem to prefer detailed statistics, so let
>me refer you to http://rgonzalez.net/EQSongs/index.html (The Bardic Song
>Analysis page), compiled by Rokenn Swiftsong. Also, the Soerbaird is a
>wonderful site: http://www.soerbaird.com/
>(Anyone want to suggest any other sites?)
>
>Q: What do instruments do?
>A: Some songs have associated instruments. Playing this instrument will
>generally enhance the song by as much as 50%, but this is also related
>to your relative skill with the instrument. Also, instrument skill is
>partially responsible for failure rate of related songs. To avoid missing
>notes, even when singing, keep your instrument skills maxed out.
>
>Q: Are there any magical or "Unique" instruments for Bards?
>A: Yes, there are several known "special" instruments in the world.
> The Mistmoore Battle Drum (found in Mistmoore), which increases
>the
>effects of most drummed songs by 20%
> The Lute of the Gypsy Princess (also found in Mistmoore) which
>has no
>discernible special effect.
> The Gypsy Lute (different from the Lute of the Gypsy Princess, in
>that it is for a specific quest), which has no known special abilities.
> Brahm's Horn (found in the Gorge of King Grobb) which has no
>known
>discernible effect.
> Kelin's Seven Stringed Lute which adds +9 DEX, +15 CHAR, +9
>AGI. Found on the Maestro of Rancor in the Plane of Hate. (Shada - any
>known bonus to songs?)
> Drums of Selo's March (Found on Cazic Thule?) which increases the
>effects of most drummed songs by 30%.
> McVaxius' Horn of War (unknown) which adds +9 INT, +9 DEX, +15
>CHA
>and increases Brass song effects by 15%.
> Minotaur Horns found on minotaurs in Steamfont and the Gorge of
>King
>Grobb are *wind instruments* (not Brass) with no known special
>effect. They are, however, lighter than flutes.
> The Lizard Scout Fifes are rumoured to be non-magical wind
>instruments, but this still remains to be proven. (Would someone please
>test this for me?)
> Lyssa's Darkwood Piccolo is a wind instrument. Not sure if it
>has any added effect. Found on Cazic Thule.
> The Unicorn Horn (found in Lesser Faydark), acts as a Greater
>Lightstone while held, as well as a wind instrument. It also has 5 charges
>of Purge. It does not have any discernible effect on songs.
> Small Brass Trumpet which acts as brass. Supposed to have a
>greater effect than other brass instruments.
> There are other instruments (notably those on the Plane of Hate)
>that have yet to be fully tested. I'm still waiting on reports for those.
>
>Q: What's the difference between a Lute and a Mandolin?
>A: Weight and cost. Mandolins are lighter, but a little more expensive.
>
>Q: What's with all these instrument parts I keep seeing? (Unfinished horn,
>lute strings, mouthpiece, raw bamboo, etc.)
>A: Nobody knows. Rumour has it, there was to have been another tradeskill:
>"Instrument making", but nothing has ever been confirmed. In the meantime,
>don't accidentally buy an unfinished horn, because believe me, they just
>don't play the same.
>
>Q: When I get Dual Wield, will I be able to play an instrument while
>swinging a sword?
>A: Unfortunately, no. While instruments are off-hand only items, they are
>also considered two-handed. Besides, it's ever-so-much more fun to bash
>monsters with your lute, dontcha think? (Sylly! WEP!)
>
>Q: What's the best weapon/armour/equipment for <foo> level? Where should I
>hunt at this level?
>A: Okay - time to ask the list ;)
>
>Q: What are "Hotkeys" and how do I create them?
>A: You'll notice that in the lower left side of the screen you have 6 empty
>boxes with the number "1" and two arrows above it. This is the "hotkey"
>box. Initially, hotkeys default to the numbers 1-6 on your keyboard, but
>you can reconfigure that through the options settings. Songs, spells, the
>spellbook, socials, and inventory boxes can all be made "hotkeys". To
>create a "hotkey", LEFT click on the box/spell/icon you want and HOLD it
>down. After a second, the box will magically "lift up" and attach itself
>to your pointer. Simply "drop" the new box onto the appropriate hotkey
>slot, and blammo! Instant hotkey. Now, whenever you press the associated
>hotkey button, you will activate the song/spell or action in that slot.
>Inventory boxes do NOT "activate", putting them in your hotkey bank is
>simply to avoid having to open your inventory to swap items in combat.
>
>Q: Why would I want to swap items in combat?!
>A: Well, not just in combat, but by placing inventory slots (General
>inventory slots, or worn/wielded slots will work. Bag slots will NOT) into
>your hotkey bank, you can grab (for example) your sword and swap it with an
>instrument in order to heal faster, run faster or whatever. PRACTICE THIS
>MANEUVER!!! You *WILL* drop your weapon or instrument at least once, and
>more likely several times, so practice practice practice! And if you *do*
>accidentally drop something, don't panic, just back up, grab the item and
>run like crazy.
>
>Q: Why can't Bards do <foo> as well as <other really buff class>?
>A: Well, simply put, we're the "Jack of all Trades, Master of None." This
>means that, while we can do so many different things (sneak, dual wield,
>pick locks, safe fall, etc. etc.) we're not meant to be masters in any of
>them, so you may notice certain skill caps (such as 40 for Forage and 75
>for Sneak, etc.) that mean that you will never be incredibly good at these
>skills. Be thankful that you get them at all.
>
>Q: Is it true that The Jig of Vigor song increases mana regeneration speed
>for your party members?
>A: No. Here - let me emphasize that: NO!!!!! What the Jig does is
>increase the rate of Stamina Regeneration every six seconds and hence the
>display of the Stamina, Health, and Mana bars to show this
>increase. Without the song playing the bars are refreshed every eight
>seconds. The ultimate effect of this is that the mana bar "moves" every
>six seconds instead of every eight seconds so it APPEARS to be moving
>FASTER. In actuality - it is moving 75% of the distance it would move if
>it waiting the other two seconds. So bottom line, it LOOKS like it is
>regenerating faster but it does not. If you don't otherwise have a need to
>regenerate stamina, you are wasting a memorized song slot. Or you can just
>use GZ's short answer: "Urban Myth - Jig only gives fatigue back."
>(Geoffrey Zatkin, Archmage of Norrath [And Verant Game-designer], November
>18, 1999, in a letter to Rokenn Swiftsong)
>
>Q: Why is there no Icon for the Bard Mana Song (Cassindra's Chorus of
>Clarity)?
>A: "There are different types of Bard Songs. Most Bard Songs leave an icon
>on your character because the song has a duration - usually 5 to 15
>seconds. Each time the Bard sings the song she renews the duration - this
>means that a Bard who continues to sing the song can potentially keep the
>song effect going indefinitely.
>Some Bard songs do not have durations - you receive the effect when the
>Bard sings it, but will not get another "dose" until she sings it again.
>Cassindra's Chorus of Clarity (the mana song) is one of these songs - it
>does not have an actual duration, so you don't get an icon on your screen."
>(Geoffrey Zatkin, December 2, 1999, in "Arch Mage Answers"
>http://everquest.station.sony.com/everquest_h_archmage.html )
>
>Q. Why can I never gain any experience in 2-handed slash or 2-handed blunt?
>A. Although Bards have these skills, and even though they appear on the
>trainer, you can never train 2-handed skills as a Bard. This is apparently
>a piece of virtual duct-tape to allow GMs and Guides to play Bards and
>still wield 2-handed equipment (like their special staff).
>
>Q. What are the most important stats as a Bard?
>A. Well, because no matter what I answer, someone will disagree with me, I
>will say this: No matter what your starting stats, odds are, you will
>eventually be able to balance any deficiencies out with magic items and
>jewelry.
>
>Q: Why are there no Bard Songs for Bard levels 39, 45, 47 and 49?
>A: "When we was [sic] finishing up the Bard class, we wanted to leave some
>room for expansion during the evolution of EverQuest. Because Bards get
>one song per level, if we had given them all fifty songs there would have
>been no room for expansion - aside from taking away older songs.
>Expect to see new songs coming soon. These songs will not be anything that
>radically redefines the Bard class - but they will be additions that help
>keep the Bard interesting at high levels."
>(Geoffrey Zatkin, November 15, 1999, in "Arch Mage Answers"
>http://everquest.station.sony.com/everquest_h_archmage.html )
>
> Okay, well, this FAQ is pretty long as it is - and I've run out of
>ideas. If anyone has any suggestions for the next version, please feel
>free to send them my way.
>
>Talies the Wanderer
>Assistant Moderator
>
>
>------------------------------------------------------------------------
>Please send submissions for the eqbards newsletter to lol@...
>with the subject submissions.
><< text3.html >>

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