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Message ID: 13167
Date: Mon Jan 17 21:22:55 GMT 2000
Author: kim@xxxxxxxxxx.xxxx
Subject: Re: Rarely mentioned fact...


On Mon, 17 Jan 2000, Ryan Honeyman wrote:
>
> I think the extra damage that the tank would put into killing
> the first giant would be the prefered method. The alternative
> is to dispatch a tank to hold the second giant, while in all
> cutting the damage to the first and thus letting it live longer
> (inflict more dmg). I would venture to guess that eliminating

I'll have to think about this more (and generate some more
logfiles to compare the damage I take with other classes).
I'm not entirely convinced by your argument because we're
talking in generalities. Numerically, it could go either way,
depending on the exact numbers.

> But we haven't taken into account the healing required in this
> situation is going to draw the extra giant onto the healer pretty
> quickly. I missed that in the equation above. So I would say
> in light of that fact alone, sticking a dmg absorbing taunter in
> front of the extra giant would be the way to go, since the bard
> will not be able to taunt the giant off the healer (regardless
> of drowsy or not). Which makes your solution, ideal.

Hrmph. I had absolutely no problem at all keeping the extra
giant fixated on me instead of the cleric. Heck, I even had
to stop weaving songs and attacking from time to time, or BOTH
giants would've been attacking me. :( The really odd thing
is that I haven't had this problem (mob everyone is attacking
deciding I should die first) with normal mobs. The ice giants
were the first time I've faced this amount of bard hatred
since my low 20s.

--
John H. Kim
kim@...