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Message ID: 13244
Date: Tue Jan 18 23:14:11 GMT 2000
Author: John Tatsukawa
Subject: RE: LONG rant about what to look for in Bad group membe rs.
> -----Original Message-----
> From: Joshua R. Moore [mailto:josh@...]
> Sent: Tuesday, January 18, 2000 1:54 PM
> To: eqbards@onelist.com
> Subject: [eqbards] LONG rant about what to look for in Bad group
> members.
>
>
> From: "Joshua R. Moore" <josh@...>
>
> /rant on
> Let me give you an example of what to look out for. The
> dreaded "I'm a level
> xx Ranger/Druid that has never grouped before, and I don't
> have to work
> within the group" dewdz.
>
> Went to Lake Rathe to seek a group of Stalwart Adventurers to
> help me in my
> quest to slay Cyclopses.
> I pick up a level 24 druid,Shaman, and a level 25 warrior, a level 24
> warrior, and another druid. (26 at the time)
>
> I am the puller, and We are doing great. Putting the smack down on
> Cyclopses, I fear away the very rare bad pull. Druids go link
> dead. I pick
> up a mage and a Necromancer. We do even better! We take
> Tarsluk(sp) out
> twice, a two Cyclops pull. Everything is going great, until I
> go link dead.
> I came back, and half the group is dead. Some unknown player
> trained us with
> some cyclopses, from what I hear, he/she kept running back
> through us, until
> the things aggord on my party.
> The warrior has to leave after we recoup from that loss, and
> the Mage asks
> if her Ranger friend can join. (Wood elf ranger)
> We agree, and she starts bitching when I pull in the giant
> skeletons (as
> anyone knows, when you want cyclopses, you have to pull in the Giant
> Skellies and other yard trash) She decides she is going to
> pull, because I
> am doing a horrible job.
> (Let me explain the basic group strategy to this point. We
> help each other.
> NO one dies, no one runs unless everyone does. We pull to our
> spot, and
> support one another.) She brings in a Cyclops, draws it near
> us, and begins
> to kite the damn thing around the valley, making the
> Necromancer and mage
> pets, me, and the Warrior, chase the damn Cyclops around to
> try and get a
> hit on it, while she casts flame lick or some stupid spell on
> it. All the
> while, im yelling stay still, along with all the
> others(Except the mage, of
> course). It decides to finally die, after all the fuss
> attracted another
> Cyclops, which the warrior and I managed to tank somehow with all the
> casters being OOM. I explain to her that we are a group, and
> we work as a
> group, and support one another. She says we need to learn to
> "play with
> them". Needless to say, over private tell to me, the other
> group members
> (Except the mage, of course) are not impressed with the
> ranger's ability.
> I go to pull again, after being asked to, and I start
> bringing in a Cyclops
> (I sing chain to pull them. It stops them from aggroing on
> anyone else while
> you are pulling, and slows them down quite a bit.) and I get
> back to the
> party, after stating "Incoming Cyclops". Someone yells over
> Shout that there
> is a Half dead Cyclops at the zone. So, guess what? Miss
> Queen kiting of
> Norrath runs off screaming "Ill get it" just as the other
> Cyclops gets to
> us. We engage this one, stating that we are fighting this Cyclops, and
> begging her to come and help. She brings in her Cyclops, and it starts
> Hammering on me. So, I chain the Cyclops we are fighting,
> tell the group to
> fight the one we are on and fire up fear. Off runs the
> cyclopses, with one
> being extremely slow. We start to fight that one, and the
> Ranger runs off
> after the other Cyclops!
> Needless to say.. Everyone in the group had to zone. I called
> the retreat,
> and started up fear again. Rangeress screams that we could
> take them. I
> explain, yes, we could have, if you had been working WITH us.
>
> Very shortly after that, I disbanded the group, after the
> mage said in tell
> to me "Well, I like grouping with her. I have never died
> before when with
> her alone. it must be you guys"
>
> /rant off
>
> 1.Give the group(or perspective member) a trial period, in
> which you observe
> how they(him) work within the group. Do they support one
> another(the other
> members)? Do they seem to follow the group leaders lead?(Your lead)
>
> 2.Observe how they talk. are they snide, and flippent? Do they heal
> themselves first, no matter if someone is lower on health? do they
> constantly complain about loot levels/Exp?
>
> Bottom line is, a group leaders job, in my opinion, is to
> keep the group
> alive at all costs, whenever possible. When a group member
> jeopardizes this,
> it is time to either leave the group, or Dismiss the group member.
>
> I have had a lot of time lately as a group leader. (If ye
> can't find groups
> to join.. make yer own!*grin*) It is the group leaders job to
> determine what
> the party can handle safely. To judge the groups abilities
> through different
> levels of combat.
> A smart group leader does not test his party unless all Mana
> users are at
> full, and all are at full health, and are ready.
> It is the leaders job to weed out the bad seeds, and forge a
> strong group.
> do so politely, and with honor. Let actions be the judge
>
> I have also been in a lot of pickup groups. Best advice I can give is.
> Watch, listen, work in the group. do as the group leader asks. suggest
> tactics if you wish, but do not force them down their throat.
> If you judge
> the group wanting, take your leave. politely!
>
> but above all else. have fun! but not at other group members expense
> (playing with a dangerous mob, etc)
> It is a game, and things are meant to be fun.
>
> A group that works together, stays alive, and has fun
>
> -Martyn De'lantara
> Bard of Mithaniel Marr
>
>
>
> --------------------------------------------------------------
> --------------
> ----------------------------
>
> From: Papa Legba <legba@...>
>
> I've seen a few posts lately about some good groups and nights. These
> are cool and tell things to look for when I'm in a group (my bard
> basically plays in all pickup groups right now, I play very
> erractically, though this weekend was great, made almost 2 lvls!).
>
> Now the ugly question. What should I look for to help me
> identify a bad
> group. Not having gate, its helpful to make pretty quick
> judments on a
> group since its hard to get out sometimes (in dungeons).
>
> For example Monday I was with two others (enchanter and shaman) who I
> had done great with the night before. We picked up three tanks (A
> uber-twinkie warrior, exec axe/crafted at lvl 17, monk and a ranger).
> Playing it safe ( I thought) we were turbo pulling on orc highway (if
> you dont know they are lvl 12-16ish with an occasional "a orc warrior"
> which are like lvl 20 I think, red to me at 15).
>
> Fifteen minutes in (the enchant, shaman and I had been together for an
> hour Monday, but a lvl 15 bard is a flimsy tank against DW
> caimians and
> crocs). We heard a "xxxx yells for help". All but the monk (out
> pulling) get up, and see the usual. A soloist mistakingly
> pulled on of
> the "a orc"s. We pile on, as the shaman warns the puller we
> have a big
> fight (these are pretty rough even with a full group). We have it
> beaten down, both casters OOM, but health is fine, when I look up from
> key mashing and see mine dropping. Ugh, DB skel decided he didnt like
> my music. Three /g's of "Help the bard" from our shaman (he's good!
> noticed my health before I did), and I am still solo on the DB down to
> 1.5 bubs. Eventually the enchanter's pet manages to get the DB off
> me(lucky I guess). At which point the ranger says "Anthem!".
> (I assume
> he finally noticed all the nifty flashing icons were off his
> screen, as
> I was getting the crap stunned out of me). Shaman reminds
> the tank that
> their fair haired bard is the lowest lvl in the group and not
> much good
> at absorbing damage. (I tend to not say anything, so he has taken on
> the role for me)
>
> Life goes on... ABout half hour later, I decide to experiment with
> kabonging. With all this muscle (even the shaman out damages me with
> his big hammer), I felt my damage wasn't mattering much and
> we might be
> better served if I just use the old mandolin. So I weave Hymm and
> Chordx2 in battle (I only triple in a big fight as it gives me a
> headache), with my mandolin in hand. After a big pull (2 priests and
> warriors), I am pretty well smushed (below 1 bub), so I'm sitting with
> Hymm going. I watch the ranger top himself off with heals (the other
> tanks were down around 2 bubs), then cast the damage shield
> on himself.
> I tell the enchanter and shaman, "Time to Jettison this trash?"
>
> In any case what are some good things to look for so I know
> when to bail
> out? The group I met on Sunday was great (we played about 6
> hours with
> 0 deaths in a low-risk zone, closest call was me being saved by a rune
> spell, 2 hp left!), but I think they will out level me too quickly
> (which is usually my problem, any good players I meet out level me
> quickly, guess I should figure out where I stand)
> --
> We now return to the non-stop rock.
>
> Matt DeBarger
>
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