[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 13671
Date: Tue Jan 25 17:50:42 GMT 2000
Author: kim@stormhaven.org
Subject: Re: Deepwater Gobs


On Tue, 25 Jan 2000, Daniel P. Sniderman wrote:
>
> I do recall (and have heard from others on the server)
> that the problem of course is breaking the spawn; but I am
> looking for advice on what levels the party needs to be
> and other pulling techniques (does harmony or lament work,
> etc)

Ideally you'll want a mid-30s or higher group with an
enchanter and someone who can cast harmony. I only counted 6
goblins - four in each corner of the tower, two in the top.
You can Lament them (which I did for the first few pulls), but
it takes a lot of time to swim around getting the four
corners, then swimming up so I could lull the two inside the
tower. By the time I finished this, pulled, fought, and
rested from the fight, the tower was fully spawned again and I
had to repeat the entire process.

So ideally you'll want someone to cast harmony to lull
everything at once, then pull. If you overpull (which is
pretty easy), you'll want the enchanter to mez the
extras. This will save you enough time that the gobs won't
respawn by the time you're ready for the next pull.

The biggest problem are the casters. Not only do they like to
stand back and nuke, they like to stand back and shoot arrows
at you, so they're even less likely to run within melee range
of your group. I think this is why most people pull to the
zone - so they aren't nuked by a caster that's still at the
water's edge out of sight. You'll want a full-time healer if
your group is in the 30s. If the group is in the 40s you
should be ok with just a paladin doing the healing, as you
won't take as much damage from the nukes.

The helms seem to drop pretty often. I'd say about 1 in 5
goblins has one. We got 9 last night. 3 for bards, one for a
paladin who thought it'd be neat to have a black helm, and we
let 5 rot.

Also, this being an open zone, be aware that once you break
the spawn, people who are soloing will come down to pull
goblins. Usually the spawn is fast enough that this isn't a
problem. But if someone is being a jerk about it, just sit
back for a few minutes and let the tower respawn. That'll
remind them who's in control of the situation.

--
John H. Kim
kim@...