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Message ID: 13673
Date: Tue Jan 25 18:52:07 GMT 2000
Author: Jeff Illian
Subject: Re: Deepwater Gobs
----- Original Message -----
From: <kim@...>
To: EQ Bards <eqbards@onelist.com>
Sent: Tuesday, January 25, 2000 11:50 AM
Subject: Re: [eqbards] Deepwater Gobs
> From: <kim@...>
>
> On Tue, 25 Jan 2000, Daniel P. Sniderman wrote:
> >
> > I do recall (and have heard from others on the server)
> > that the problem of course is breaking the spawn; but I am
> > looking for advice on what levels the party needs to be
> > and other pulling techniques (does harmony or lament work,
> > etc)
>
> Ideally you'll want a mid-30s or higher group with an
> enchanter and someone who can cast harmony. I only counted 6
> goblins - four in each corner of the tower, two in the top.
> You can Lament them (which I did for the first few pulls), but
> it takes a lot of time to swim around getting the four
> corners, then swimming up so I could lull the two inside the
> tower. By the time I finished this, pulled, fought, and
> rested from the fight, the tower was fully spawned again and I
> had to repeat the entire process.
>
> So ideally you'll want someone to cast harmony to lull
> everything at once, then pull. If you overpull (which is
> pretty easy), you'll want the enchanter to mez the
> extras. This will save you enough time that the gobs won't
> respawn by the time you're ready for the next pull.
>
> The biggest problem are the casters. Not only do they like to
> stand back and nuke, they like to stand back and shoot arrows
> at you, so they're even less likely to run within melee range
> of your group. I think this is why most people pull to the
> zone - so they aren't nuked by a caster that's still at the
> water's edge out of sight. You'll want a full-time healer if
> your group is in the 30s. If the group is in the 40s you
> should be ok with just a paladin doing the healing, as you
> won't take as much damage from the nukes.
>
> The helms seem to drop pretty often. I'd say about 1 in 5
> goblins has one. We got 9 last night. 3 for bards, one for a
> paladin who thought it'd be neat to have a black helm, and we
> let 5 rot.
>
> Also, this being an open zone, be aware that once you break
> the spawn, people who are soloing will come down to pull
> goblins. Usually the spawn is fast enough that this isn't a
> problem. But if someone is being a jerk about it, just sit
> back for a few minutes and let the tower respawn. That'll
> remind them who's in control of the situation.
>
> --
> John H. Kim
> kim@...
>
>
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