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Message ID: 13829
Date: Thu Jan 27 14:15:59 GMT 2000
Author: Papa Legba
Subject: Re: My overcrowding solutuion


Well by reducing crowding, you do have the OPTION to dungeon crawl if
you want to take it. This is pretty much what my group used to do in
Paw (since we were alone in there) and UpperGuk, since often the squire
is the only guy we can take who is camped... It would be nice to have
that option in other dungeons as well.

BTW my group killed our first guards this week! Woohoo, very exciting
for us, scratch two off my permanent agro list (I keep track of
everything which has killed me, and get revenge as soon as possible).
Dark Elf guards and stone guardians...



kim@... wrote:

> The dungeon crawl vision is antithical to camping. If you try
> to make both coexist, either the dungeon crawlers get way too
> little "prize" loot, or the campers get way too much.
> Duplicating zones would ease overcrowding, but it wouldn't
> change the campquest state of the game. Even if you
> duplicated each zone so many times that each party were
> practically alone in their own dungeon, the crawl party would
> only see maybe one special mob per night while the camp party
> would see multiple. Too little or too much.
>
> --
> John H. Kim
> kim@...
>
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--
We now return to the non-stop rock.

Matt DeBarger