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Message ID: 13884
Date: Thu Jan 27 21:42:19 GMT 2000
Author: Kimes, Dean W.
Subject: RE: My overcrowding solutuion


Yeah it pretty easy to explain and equally silly. Because your song pulses
every six seconds chances are high a mob will run by and get a double dose
since it affects two people. If the Pally hits his target while its nearby
he isn't likely to do that much more damage than the puller did when they
agro'd it originally. With a group of six every pulse is six spells cast as
far as the mob is concerned. Anybody else know a class that can agro a mob
at the rate of a buff per second ad infinitum? And they wonder why bard
hate was disproportionate. we discovered this by pulsing a song and seeing
how many shaman buff had to be cast to offset the pulse with the three of us
just standing there and taking it. The answer sadly was 6. They had to
double the number to get it to leave me. If we were both in melee range it
would switch at 5. It was ugly.

Kit

-----Original Message-----
From: kim@... [mailto:kim@...]
Sent: Thursday, January 27, 2000 2:40 PM
To: 'eqbards@onelist.com'
Subject: RE: [eqbards] My overcrowding solutuion


From: <kim@...>

On Thu, 27 Jan 2000, Kimes, Dean W. wrote:
>
> I was thinking of the KS'ing crowd, though indirectly. A druid or other
> tracker could just sit by while people wandered about killing stuff and
when
> the single named mob showed up race to it and have a fair chance of
getting
> there first as the people who cleared the way for it have moved on to
other
> areas and are likely in a fight when the special spawns. If there are
> twelve different specials it would make it that much harder for the
"tracker
> in the shadows" to just rush over and nab the special when it popped up as
> likely several specials would be popping up at any given time if the place
> has a fair amount of explorers in it. Since the container guy doesn't
move,

Yes, having 12 different specials would make it 12x harder
(assuming no change in rare spawn frequency) for a kill
stealer to get the special item. It also makes it 12x harder
for the group to get the special item. They cancel out.
Well, maybe the group gets to see who the kill stealer(s) is
before they lose the item.

Anyways, that was why I said maybe the named mob should just
drop on top of your while you are fighting. It doesn't reward
the parasitic opportunists that way.

Speaking of mobs dropping on top of you... My paladin friend
was soloing a bit in LGuk a couple nights ago. He was
fighting in the halls (dead side). He'd fight one mob, other
people's pulls would ignore him. I joined him. Other
people's pulls saw the bard singing a song, and decided they
hated the bard more than the person pulling them. Bleh. I'd
just assumed all this time that mobs other people were pulling
would attack you if they saw you fighting another mob (the
"help a friend" AI). I didn't realize it only happened to
bards.

--
John H. Kim
kim@...


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