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Message ID: 13896
Date: Thu Jan 27 22:55:43 GMT 2000
Author: kim@stormhaven.org
Subject: RE: My overcrowding solutuion


On Thu, 27 Jan 2000, Kimes, Dean W. wrote:
>
> Yes, I thought of that too and it is a problem every time they set up a zone
> for lower levels. There will be a group of lvl 50's that will rage thru
> killing everything just to see what items are dropped even though they
> probably won't want any of them. Just use a little reverse planar logic and
> code the zone to not allow in players of over X level where X is 12 levels
> above the mean mob level. That would let them create a dungeon for level 25
> mean that would restrict flow of items out due to players of a level that
> wouldn't get xp anyhow running in to farm stuff.

I don't like hard limits. I prefer disincentives. Make it so
killing too many green mobs in a short period of time made you
start to *lose* experience (it's too easy, and you're letting
your skills slide). :)

Of course, to get this to work, they'd have to balance the
melee classes so they didn't die to green mobs...

--
John H. Kim
kim@...