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Message ID: 13961
Date: Fri Jan 28 18:14:11 GMT 2000
Author: Jeff Illian
Subject: Re: My overcrowding solutuion (OT)


>
> Ok, now you're on a slightly different topic - reducing item
> farming, rather than encouraging dungeon crawling. The ideas
> we came up with to encourage dungeon crawling still work in
> the above scenario - the L50s have to crawl rather than camp.
> So I would say that these are orthogonal problems that can be
> solved separately.
>

Crawling or camping, either way the key is that you have to get them out of
the level 30 dungeons some how. Hell, for that matter, you got to get them
out of some of the level 40+ dungeons! Nothing is more annoying then to
call a camp check in Lower Guk, get no response about the
assassin/supplier... fight your way there just to find a level 50 anything
sitting there camping the room. Some areas are built for level 46-50, like
the frenzied and the lord and some are built for the low 40's or high 30's
like the assassin, but it sure doesn't stop the 50's from camping them.
What is the root of the problem that we are ultimately trying to solve here?
A combination of over crowding and item farming. I don't think talking
about dungeon crawling buys you a darn thing until you eliminate Item
Farming and Over Crowding... and once you've done that I think you'll find
that the discussion about camping vs. dungeon crawling becomes rather
meaningless.

I've always been taught to solve the root problem and not the symptoms.
It's the only real solution.

Taneran