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Message ID: 14014
Date: Fri Jan 28 20:56:22 GMT 2000
Author: Kimes, Dean W.
Subject: RE: Re: Alternate overcrowding solution


No just make the corpse poof if no experience was gained. Should be easy to
change just eliminates cash too.

Kit

-----Original Message-----
From: Rokenn Swiftsong [mailto:rokenn@...]
Sent: Friday, January 28, 2000 12:38 PM
To: eqbards@onelist.com
Subject: Re: [eqbards] Re: Alternate overcrowding solution


From: "Rokenn Swiftsong" <rokenn@...>

>From: "Wayne Sheppard" <mrwayne@...>
>Reply-To: eqbards@onelist.com
>To: <eqbards@onelist.com>
>Subject: [eqbards] Re: Alternate overcrowding solution
>Date: Fri, 28 Jan 2000 14:29:36 -0500
>
>
>As several people have noted, one cause of overcrowding is a higher level
>character soloing in a spot designed for a group of lower level characters.
>One level 50 camping Item X takes a potential spawn area from a group of
>level 20's.
>
>Potential solution: Magical items don't drop if the character doesn't get
>any experience.
>
>+ reduces farming
>+ reduces twinking
>+ frees up spawns for appropriate level groups
>- forces you to get an item before you gain a certain level
>- forces you to trade for an item you can't get yourself
>
>
>Any comments?
>

This would be a large change to the code as mobs are itemized when they
spawn, not when they are looted.

Rokenn

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