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Message ID: 14021
Date: Sat Jan 29 00:54:28 GMT 2000
Author: Ken Bachman
Subject: Re: Re: Alternate overcrowding solution


Wayne Sheppard wrote:
>
> From: "Wayne Sheppard" <mrwayne@...>
>
> As several people have noted, one cause of overcrowding is a higher level
> character soloing in a spot designed for a group of lower level characters.
> One level 50 camping Item X takes a potential spawn area from a group of
> level 20's.
>
> Potential solution: Magical items don't drop if the character doesn't get
> any experience.
>
> + reduces farming
> + reduces twinking
> + frees up spawns for appropriate level groups
> - forces you to get an item before you gain a certain level
> - forces you to trade for an item you can't get yourself
>
> Any comments?
>

This seems like a nice idea. I was thinking about it myself earlier. I don't know
what you do about the situation where a group kills stuff and some earn experience
from it while others don't. (A "group" can be two people, one L50 and one L1, for
that matter.) No drops if ANY of the people getting credit don't get EXP? I just
don't know. And even if you do that, it doesn't stop an L50 from helping a low-level
group in ways that don't let him get credit, then looting afterwards. I just don't
know...

Kenross Cantoforjado, 40 songs, Innoruuk