[Next Message in Time] |
[Previous Message in Time] |
[Next Message in Topic] |
[Previous Message in Topic]
Message ID: 14021
Date: Sat Jan 29 00:54:28 GMT 2000
Author: Ken Bachman
Subject: Re: Re: Alternate overcrowding solution
>This seems like a nice idea. I was thinking about it myself earlier. I don't know
> From: "Wayne Sheppard" <mrwayne@...>
>
> As several people have noted, one cause of overcrowding is a higher level
> character soloing in a spot designed for a group of lower level characters.
> One level 50 camping Item X takes a potential spawn area from a group of
> level 20's.
>
> Potential solution: Magical items don't drop if the character doesn't get
> any experience.
>
> + reduces farming
> + reduces twinking
> + frees up spawns for appropriate level groups
> - forces you to get an item before you gain a certain level
> - forces you to trade for an item you can't get yourself
>
> Any comments?
>