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Message ID: 14880
Date: Sat Feb 12 22:39:17 GMT 2000
Author: silky@webtoys.net
Subject: Green things at higher levels


Ummm - while all the above is true - your forgetting - once something gets
'green enough' - although they MAY be able to hit for 90's - 100's even -
they gotta HIT ya first.

What I've found is that once you get significantly above a mob in levels -
yeah - they swing - but they miss more than they hit - while at the same
time - you should be able to deal significantly more damage and take out
the threat. It's a bit different with miss, miss, miss, miss, miss 90 than
90, 90, 90, 90, 90 loading please wait.

If anything - I think bards in particular need better defensive skills - we
are supposed to be part rogue after all. Higher dodge would help a LOT.
Anything that helps ya from getting smacked - swings don't really count if
they miss.


At 01:57 PM 2/10/00 -0500, you wrote:
>From: Ryan Honeyman <honeyman@...>
>
>> I think I am missing something- I was helping some guild members with their
>> quest when i was lvl 33 or 34- we were fighting shadowmen in West
>> Commons,and they all conned green to me.
>
> Yep, they are around L25.
>
>> How would greenies kill a lvl 50? I only fought them for a couple of
>> hours and got no xp- didnt care because I was there for moral support
>> :)- but I didnt realize they were that nasty? Was I just lucky? The rest
>> of the group I was helping were mid 20's as I remember.
>
> You're L36, so that would mean a L20 ice goblin would be green to
> you for example. If I dumped you into a room with 5 'green' ice
> goblins, you've got what? 850 hp? L20 ice goblins hit for 44ish
> dmg and double attack, thats around 8 toe to toe rounds before you'd
> be killed at best case.
>
> Trust me, it gets worse. L35/L36 mobs are 'green' to a L50.
> Hill giants are green to me. So are spectres. Grimfeather
> is just barely blue. All of these monsters can kill a L50
> melee player toe to toe in no time at all.
>
> So now you are a L50 paladin who has killed Shadowmen for sport
> and you roll through one of their camps and pick up 5 shadowmen
> (1 cleric, 2 wizards, and 3 warriors). These L25 npcs move faster
> than you do, can melee for 50ish damage, can cast for 150ish dmg,
> and you've got 1500 hp. You cannot outrun them, you could turn
> to fight, but then what - die like a man? ;-)
>
> Once you get L40, most clops will be green to you, that doesn't
> mean you are gonna whup their ass ;p
>
> Verant really messed up the consideration/exp scale. If something
> can almost kill me, then I better damn get some experience from
> it. A L50 wizard can solo two hill giants at the same time with
> root and ice comet. A L50 shaman/mage/necro can too with their
> pet. It's easy for those people. A warrior will never solo a
> hill giant, neither will a ranger, rogue, paladin. Sure I've
> seen rangers bow kiting giants... and I think /yawn that's gonna
> take 15 mins. We can do it with charm, but there is still lots
> of risk involved. It's not like you have a little snowflake button
> on your screen that does 1110 dmg. Or a pet that can outmelee
> tanks of similar level. To those classes those npcs should be
> green. To other classes they should be blue (formidable, not
> you might win, because you will never win if you are one of the
> common tanks).
>
> 5 shadowmen won't kill you as fast as one Solusek Kobold King
> or ghoul lord, but they'll still kill you all the same ;)
>
> Harmonic.
>
>
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