There is a little program called EQ zone explorer - it uses the tutorial,
and not all zones are explorable - but some are. Can be a little
tempermental to get fired up - but for the zones that work - it's great to
just walk around and learn layout.
http://home.tampabay.rr.com/estembler/tristram/eze.htm - note, the creator
says he doesn't play anymore - and future changes to EQ may make this
inoperable - but it works at the moment.
I've never been inside MM castle either - but you can do it with this
program. It lands you on top of the castle - and you are stuck with a human
that can only walk, but you can't be hurt from falling - and you can't drown.
I also explored Kedge a bit - although where it lands you is in the middle
of the thing.
It takes me FOREVER to learn the layout of mazes - my last name should be
Wrongway - but after going from the zoneline in upper guk - to the first
lguk zone about a dozen times - I THINK I won't get lost next time (maybe).
MM castle is simply stunning - too bad it's so deadly few ever get to
appreciate it.
At 04:01 PM 2/11/00 -0600, you wrote:
>From: "Daniel P. Sniderman" <fuzzbone@...>
>
> Someone posted a query a day or two ago asking for advice on camping the
>Mistmoore Gypsy Room for the Gypsy Lute. My guild is planning a Mistmoore
>Raid Saturday to help me get the Lute (and the Battle Drums would be great -
>and Gypsy Princess Lute would be okay as well!)
>
> Any advice from people who have successfully camped the room would be
>appreciated. I've never been inside the castle. So how do you get in - and
>where should we camp? In that room - or another and pull from that room. I
>have looked at the maps - but not sure of strategy.
>
>Thanks!