[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 14981
Date: Wed Feb 16 01:00:42 GMT 2000
Author: kim@stormhaven.org
Subject: Re: Mistmoore


On Wed, 16 Feb 2000, Reece, Tom - 25IDL G4 wrote:
>
> I can't remember where I read it at (EQVault or Casters Realm), but a couple
> of weeks ago I saw a message from Brad McQuaid stating that one of the short
> range projects Verant was working on was fixing all the pathing problems in
> Mistmoore. Hopefully we will soon see a correction to a bug that has been
> in the game since release.

Hmm, the only note I saw was about fixing mobs teleporting
away when fleeing from you. This is a big problem with the
Hill Giants in Rathe. None of the Mistmoore pathing problems
I know of are caused by this.

In MM, the main problem is that mobs don't take a straight
line route to get to you. Anything you pull from or in front
of the ballroom runs through the ballroom, out the back,
through the negotiator room, and then towards you. On the
way, it picks up all the mobs in the ballroom, the negotiator
room, and the gargoyles in between. (There are other pathing
problems, but this is the big one. Second would have to be
that annoying mob which immediately runs for the castle when
it sees you - doesn't even bother to attack.)

--
John H. Kim
kim@...