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Message ID: 14993
Date: Wed Feb 16 14:42:20 GMT 2000
Author: Sylly Songsynger
Subject: Re: Mistmoore


The "problem" seems to be that you cant pull mobs to you via simple 'line
of site.' Knowing this, how about changing your plan and think of a
different way to attack them?

In some ways, this so-called "buggy-ness" of Mistmoore makes it legendary.
I'd hate to see it reduced to another over-crowded mindless camp like Lower
Guk. Lower Guk used to be a "hard" zone and now <sigh> oh well...

Sylly

----- Original Message -----
From: <kim@...>
To: <eqbards@onelist.com>
Sent: Tuesday, February 15, 2000 7:00 PM
Subject: Re: [eqbards] Mistmoore


> From: <kim@...>
>
> On Wed, 16 Feb 2000, Reece, Tom - 25IDL G4 wrote:
> >
> > ...Verant was working on was fixing all the pathing problems in
> > Mistmoore. Hopefully we will soon see a correction to a bug that has
been
> > in the game since release.

> In MM, the main problem is that mobs don't take a straight
> line route to get to you. Anything you pull from or in front
> of the ballroom runs through the ballroom, out the back,
> through the negotiator room, and then towards you. On the
> way, it picks up all the mobs in the ballroom, the negotiator
> room, and the gargoyles in between.