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Message ID: 15374
Date: Wed Feb 23 23:16:30 GMT 2000
Author: Wayne Sheppard
Subject: Re: Levels after hell levels


Some of the people who run ShowEQ have been trying to come up with an
experience formula. They have come up with some formulas that
explain much of the hell level and hell level +1 effects. Based on their
formulas (which are only a guess) I think the difference in experience loss
can be explained.

lvl, exp needed, exp lost (examples made up)
--------------------
lvl 29 5000 500
lvl 30 10000 500
lvl 31 2500 500

As you can see, the experience lost is linear, while the exp needed for hell
level takes a big jump, and there is a dip afterwards.

A death at 29 costs you half a bubble.
A death at 30 costs you a quarter of a bubble.
A death at 31 costs you a full bubble.
But the total experience loss is the same in each case.
(based on the made of example above)

Since experience for HL+1 is so much less than HL, the same amount of
experience loss will result in a bigger percentage of the bar. You are not
really losing that much more experience numerically, but just graphically.

You can test this yourself by measuring how long it takes to make up from a
death in HL vs HL+1. The time to regain the lost experience should be
roughly equal, therefore the loss is roughly equal. Your bar dropped more
in HL+1, but you regain it faster.


Wayne

> Date: Wed, 23 Feb 2000 15:22:26 -0500 (EST)
> From: <kim@...>
> You have it backwards, but yes.
>
> When I died at 47, I only lost a half bubble into 46. All my
> friends who died at 46 said they lost over a bubble. That
> indicates the exp loss at 47 is less than the exp loss at 46.
>
> When I died at 31, I lost a half bubble into 30. When I died
> at 30, I lost a quarter bubble. That indicates the exp loss
> at 31 is more than the exp loss at 30.
>
> Both of these indicate the exp loss at (hell level+1) is
> greater than at other levels.