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Message ID: 15375
Date: Wed Feb 23 23:19:50 GMT 2000
Author: Steven S. Klug
Subject: Re: Re: Levels after hell levels
> From: "Wayne Sheppard" <mrwayne@...>
>
> Some of the people who run ShowEQ have been trying to come up with an
> experience formula. They have come up with some formulas that
> explain much of the hell level and hell level +1 effects. Based on their
> formulas (which are only a guess) I think the difference in experience loss
> can be explained.
>
> lvl, exp needed, exp lost (examples made up)
> --------------------
> lvl 29 5000 500
> lvl 30 10000 500
> lvl 31 2500 500
>
> As you can see, the experience lost is linear, while the exp needed for hell
> level takes a big jump, and there is a dip afterwards.
>
> A death at 29 costs you half a bubble.
> A death at 30 costs you a quarter of a bubble.
> A death at 31 costs you a full bubble.
> But the total experience loss is the same in each case.
> (based on the made of example above)
>
> Since experience for HL+1 is so much less than HL, the same amount of
> experience loss will result in a bigger percentage of the bar. You are not
> really losing that much more experience numerically, but just graphically.
>
> You can test this yourself by measuring how long it takes to make up from a
> death in HL vs HL+1. The time to regain the lost experience should be
> roughly equal, therefore the loss is roughly equal. Your bar dropped more
> in HL+1, but you regain it faster.
>
> Wayne