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Message ID: 15375
Date: Wed Feb 23 23:19:50 GMT 2000
Author: Steven S. Klug
Subject: Re: Re: Levels after hell levels


This only fits part of the puzzle though. It does not explain why you'd lose more of level 30 when you
die after JUST reaching 31, then you do if you simply die at level 30.

Laluni

Wayne Sheppard wrote:

> From: "Wayne Sheppard" <mrwayne@...>
>
> Some of the people who run ShowEQ have been trying to come up with an
> experience formula. They have come up with some formulas that
> explain much of the hell level and hell level +1 effects. Based on their
> formulas (which are only a guess) I think the difference in experience loss
> can be explained.
>
> lvl, exp needed, exp lost (examples made up)
> --------------------
> lvl 29 5000 500
> lvl 30 10000 500
> lvl 31 2500 500
>
> As you can see, the experience lost is linear, while the exp needed for hell
> level takes a big jump, and there is a dip afterwards.
>
> A death at 29 costs you half a bubble.
> A death at 30 costs you a quarter of a bubble.
> A death at 31 costs you a full bubble.
> But the total experience loss is the same in each case.
> (based on the made of example above)
>
> Since experience for HL+1 is so much less than HL, the same amount of
> experience loss will result in a bigger percentage of the bar. You are not
> really losing that much more experience numerically, but just graphically.
>
> You can test this yourself by measuring how long it takes to make up from a
> death in HL vs HL+1. The time to regain the lost experience should be
> roughly equal, therefore the loss is roughly equal. Your bar dropped more
> in HL+1, but you regain it faster.
>
> Wayne