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Message ID: 15382
Date: Thu Feb 24 01:36:27 GMT 2000
Author: Wayne Sheppard
Subject: Re: Digest Number 767


Read his message below and REPLACE PVP with DUEL. This isn't a problem
specific to the PvP servers, but to PvP combat, which can take place on any
server via Duel.

Here is the actual patch message from the patch server:
==================
- Being killed by another player in a duel will now cause you to re-spawn
with zero mana.

This change was implemented to counter a strategy used by casters where
they would duel to reduce downtime between fights, thus allowing groups to
engage creatures that they normally would not be able to.
==================

IMO, this isn't a nerf, but a fix of a loophole.


Wayne

> Date: Wed, 23 Feb 2000 14:40:27 -0800
> From: jhenders@...
> Subject: Re: Today's patch
>
>
> My problem with this explanation is that most other changes like this to
> were done just to the PvP servers, not every server. Why was this done
> to all the servers to address a problem specific to the PvP servers?
>
> On Wed, Feb 23/00, Adam Wasserman <wassermana@...> wrote:
> > From: "Adam Wasserman" <wassermana@...>
> >
> > The change was made for a very specific reason, and in some ways I
support
> > it.
> >
> > Primarily it was this:
> >
> > Caster A who is low on mana would bind himself.
> > Caster A, not wanting to wait the 5 min to med to full (or whatever it
is)
> > would duel Friend B.
> > Caster A would lose, loot corpse, mem spells and Voila, full mana.
> >
> > It was an exploit to reduce down time, since dying in PvP incurrs no
exp
> > loss.
>
> --
> Artificial Intelligence stands no chance against Natural Stupidity.
> GAT d- -p+(--) c++++ l++ u++ t- m--- W--- !v
> b+++ e* s-/+ n-(?) h++ f+g+ w+++ y*