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Message ID: 15383
Date: Thu Feb 24 02:08:50 GMT 2000
Author: Reece, Tom - 25IDL G4
Subject: Levels after hell levels
> This only fits part of the puzzle though. It does not explain why you'd
> lose more of level 30 when you
> die after JUST reaching 31, then you do if you simply die at level 30.
>
> Laluni
>
> Wayne Sheppard wrote:
>
> > From: "Wayne Sheppard" <mrwayne@...>
> >
> > Some of the people who run ShowEQ have been trying to come up with an
> > experience formula. They have come up with some formulas that
> > explain much of the hell level and hell level +1 effects. Based on
> their
> > formulas (which are only a guess) I think the difference in experience
> loss
> > can be explained.
> >
> > lvl, exp needed, exp lost (examples made up)
> > --------------------
> > lvl 29 5000 500
> > lvl 30 10000 500
> > lvl 31 2500 500
> >
> > As you can see, the experience lost is linear, while the exp needed for
> hell
> > level takes a big jump, and there is a dip afterwards.
> >
> > A death at 29 costs you half a bubble.
> > A death at 30 costs you a quarter of a bubble.
> > A death at 31 costs you a full bubble.
> > But the total experience loss is the same in each case.
> > (based on the made of example above)
> >
> > Since experience for HL+1 is so much less than HL, the same amount of
> > experience loss will result in a bigger percentage of the bar. You are
> not
> > really losing that much more experience numerically, but just
> graphically.
> >
> > You can test this yourself by measuring how long it takes to make up
> from a
> > death in HL vs HL+1. The time to regain the lost experience should be
> > roughly equal, therefore the loss is roughly equal. Your bar dropped
> more
> > in HL+1, but you regain it faster.
> >
> > Wayne
>
>
>