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Message ID: 15701
Date: Sat Mar 4 14:02:10 GMT 2000
Author: Jeff Illian
Subject: RE: [eqbards] Breaking from conventional tactics


I LOVE enchanters but I've found that an enchanter in the group tends to
make the puller lazy and sloppy. No enchanter = careful skilled puller or
evac. Enchanter in group = lazy overconfident stupid puller that eventually
forces the group to evac anyhow.

These days when I do group with an enchanter, either I pull with Lament or a
monk pulls. If the puller goes all day without using Mez for multiple mobs
once, then that's fine. Enchanters in a group should be doing a few things
only: Nuking, giving clarity, occasional buffing, and changing into a
different into different forms occasionally to add some spice to the
monotony. When combined with mana song, it makes a group twice as powerful.
Nothing better then a nuking enchanter in my opinion. Means the rest of the
group is actually doing their jobs :-).

Now, breaking a spawn using an enchanter and mez is an ENTIRELY different
thing, BUT once the spawn is broken, then enchanter should never have to mez
again.

Taneran Dreamweaver
<Clan Jax>
Bard of the 40th song (active again)
Prexus

> -----Original Message-----
> From: kim@... [mailto:kim@...]
> Sent: Friday, March 03, 2000 3:54 PM
> To: eqbards@onelist.com
> Subject: Re: [eqbards] Breaking from conventional tactics
>
>
> From: <kim@...>
>
> On Fri, 3 Mar 2000, Sylly Songsynger wrote:
> > > From: "Reece, Tom - 25IDL G4" <g4mntofcr@...>
> > >
> > > Conventional tactics in EQ when you pull multiple mobs is for
> everyone to
> > > /assist the main tank and take out the mobs one by one.
> >
> > E N C H A N T E R
> >
> > Don't leave home without one.
>
> You don't always have an enchanter in the group, so the topic
> still warrants discussion. Some of the things you find are
> not so obvious.
>
> For example, in a 2-mob pull, I'll usually Pixie Strike the
> weaker (less chance of resists, less damage I take when I'm
> resisted) while the group kills the stronger. We found out
> the hard way that a paladin + ranger + cleric take a really
> really long time and use up almost all their mana to kill a
> bok knight. Meanwhile, I sat there PSing a dar knight for
> probably 5-8 minutes, occasionally tossing in a buff here or
> there trying to make myself somewhat useful.
>
> The next time this happened, I just PSed the bok continuously
> (no other buffs) while the group killed the dar. Not only did
> they manage to kill the dar, they killed another dar, wan, and
> urd who wandered into the fight. The bok only woke up twice,
> and I was able to get it back under control requiring only a
> single heal. Then all of us killed the bok. If we'd done it
> the other way, I would've ended up having to control 2 dars, a
> wan, and an urd while my group fought the bok. (Controlling 4
> mobs is not impossible, but really difficult - charm one, PS 2
> others.)
>
> Also, mez is not the ultimate crowd control solution. If your
> enchanter has multiple mobs mezed and your group is taking a
> long time to hack down each one, there's a danger the
> enchanter could go OOM keeping up the mezes. In that case,
> it's better to charm a couple mobs (both you and enchanter
> can, but probably safer if only you do it so the enchanter can
> keep up the mezing). That'll help the group kill the current
> target much more quickly. When I try to do this, nothing
> annoys me more than an enchanter who insists on mezing the mob
> I'm charming. (I did this to Rokenn's pet once so I'm not
> completely innocent either. :)
>
> Another mistake I see groups make is to not take their time
> when they have the luxury of crowd control. Too many people
> feel that immediately after killing a mob, they have to start
> hacking away at the next mesmerized mob. In one unfortunate
> case, the cleric went OOM healing us from the current mob, the
> tanks killed it, and instead of waiting to give the cleric
> some time to rest up, immediately jumped on the next mob.
> They also (incorrectly) followed the "kill the caster first"
> rule when a relatively weak melee mob was also standing by
> mezed. As a result, the caster nuked two of the melee folks
> to death before we bailed out of the situation.
>
> I explained it to them afterwards - in between mezed mob kills
> is basically free time, equivalent to you being able to cast
> heals and buffs with zero combat delay, debuff the mob with no
> threat of retalization, and being able to med and (with a
> bard) heal up. Next time this happened they listened when I
> said "kill the (green) melee mob next." As a result, the
> cleric had about 45 seconds to med in peace, while I played
> Clarity and Hymn to give each of the tanks back about a half
> bubble despite the damage they were taking from the greenie.
>
> So there are lots of situations where turning conventional
> tactics on their head result in better outcomes.
>
> --
> John H. Kim
> kim@...
>
>
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