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Message ID: 15705
Date: Sat Mar 4 18:02:49 GMT 2000
Author: Perhaps a Princess...
Subject: RE: [eqbards] Breaking from conventional tactics


ACK! Even without Mez, Enchanters still have SO many better ways
using their mana than nuking. Stunning! Tashan (Debuffing magic resistance)
Other debuffs. -- Enemy slowdown! Attacker speeduP!

Nuking should only be done VERY occasionally by enchanters. OUr
mana to damage ratio is terrible.

Sarah Heacock sarah@...
Meara, level 14 Enchanter, Master Jeweler, owner Meara's Boutique of
Mystiques, Phoenix, Solusek Ro /
Faerain, level 19 Soldier of Tunare, Phoenix, Solusek Ro /
Faesong, level 11 Meditatin' HalfElf Bard of Solusek Ro, Phoenix, Solusek Ro
(North Ro)

>-----Original Message-----
>From: Jeff Illian [mailto:jeff@...]
>Sent: Saturday, March 04, 2000 6:02 AM
>To: eqbards@onelist.com
>Subject: RE: [eqbards] Breaking from conventional tactics
>
>
>From: "Jeff Illian" <jeff@...>
>
>I LOVE enchanters but I've found that an enchanter in the group tends to
>make the puller lazy and sloppy. No enchanter = careful skilled puller or
>evac. Enchanter in group = lazy overconfident stupid puller that
>eventually
>forces the group to evac anyhow.
>
>These days when I do group with an enchanter, either I pull with
>Lament or a
>monk pulls. If the puller goes all day without using Mez for multiple mobs
>once, then that's fine. Enchanters in a group should be doing a few things
>only: Nuking, giving clarity, occasional buffing, and changing into a
>different into different forms occasionally to add some spice to the
>monotony. When combined with mana song, it makes a group twice as
>powerful.
>Nothing better then a nuking enchanter in my opinion. Means the
>rest of the
>group is actually doing their jobs :-).
>
>Now, breaking a spawn using an enchanter and mez is an ENTIRELY different
>thing, BUT once the spawn is broken, then enchanter should never
>have to mez
>again.
>
>Taneran Dreamweaver
><Clan Jax>
>Bard of the 40th song (active again)
>Prexus
>
>> -----Original Message-----
>> From: kim@... [mailto:kim@...]
>> Sent: Friday, March 03, 2000 3:54 PM
>> To: eqbards@onelist.com
>> Subject: Re: [eqbards] Breaking from conventional tactics
>>
>>
>> From: <kim@...>
>>
>> On Fri, 3 Mar 2000, Sylly Songsynger wrote:
>> > > From: "Reece, Tom - 25IDL G4" <g4mntofcr@...>
>> > >
>> > > Conventional tactics in EQ when you pull multiple mobs is for
>> everyone to
>> > > /assist the main tank and take out the mobs one by one.
>> >
>> > E N C H A N T E R
>> >
>> > Don't leave home without one.
>>
>> You don't always have an enchanter in the group, so the topic
>> still warrants discussion. Some of the things you find are
>> not so obvious.
>>
>> For example, in a 2-mob pull, I'll usually Pixie Strike the
>> weaker (less chance of resists, less damage I take when I'm
>> resisted) while the group kills the stronger. We found out
>> the hard way that a paladin + ranger + cleric take a really
>> really long time and use up almost all their mana to kill a
>> bok knight. Meanwhile, I sat there PSing a dar knight for
>> probably 5-8 minutes, occasionally tossing in a buff here or
>> there trying to make myself somewhat useful.
>>
>> The next time this happened, I just PSed the bok continuously
>> (no other buffs) while the group killed the dar. Not only did
>> they manage to kill the dar, they killed another dar, wan, and
>> urd who wandered into the fight. The bok only woke up twice,
>> and I was able to get it back under control requiring only a
>> single heal. Then all of us killed the bok. If we'd done it
>> the other way, I would've ended up having to control 2 dars, a
>> wan, and an urd while my group fought the bok. (Controlling 4
>> mobs is not impossible, but really difficult - charm one, PS 2
>> others.)
>>
>> Also, mez is not the ultimate crowd control solution. If your
>> enchanter has multiple mobs mezed and your group is taking a
>> long time to hack down each one, there's a danger the
>> enchanter could go OOM keeping up the mezes. In that case,
>> it's better to charm a couple mobs (both you and enchanter
>> can, but probably safer if only you do it so the enchanter can
>> keep up the mezing). That'll help the group kill the current
>> target much more quickly. When I try to do this, nothing
>> annoys me more than an enchanter who insists on mezing the mob
>> I'm charming. (I did this to Rokenn's pet once so I'm not
>> completely innocent either. :)
>>
>> Another mistake I see groups make is to not take their time
>> when they have the luxury of crowd control. Too many people
>> feel that immediately after killing a mob, they have to start
>> hacking away at the next mesmerized mob. In one unfortunate
>> case, the cleric went OOM healing us from the current mob, the
>> tanks killed it, and instead of waiting to give the cleric
>> some time to rest up, immediately jumped on the next mob.
>> They also (incorrectly) followed the "kill the caster first"
>> rule when a relatively weak melee mob was also standing by
>> mezed. As a result, the caster nuked two of the melee folks
>> to death before we bailed out of the situation.
>>
>> I explained it to them afterwards - in between mezed mob kills
>> is basically free time, equivalent to you being able to cast
>> heals and buffs with zero combat delay, debuff the mob with no
>> threat of retalization, and being able to med and (with a
>> bard) heal up. Next time this happened they listened when I
>> said "kill the (green) melee mob next." As a result, the
>> cleric had about 45 seconds to med in peace, while I played
>> Clarity and Hymn to give each of the tanks back about a half
>> bubble despite the damage they were taking from the greenie.
>>
>> So there are lots of situations where turning conventional
>> tactics on their head result in better outcomes.
>>
>> --
>> John H. Kim
>> kim@...
>>
>>
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