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Message ID: 15706
Date: Sat Mar 4 18:18:02 GMT 2000
Author: Jeff Illian
Subject: RE: [eqbards] Breaking from conventional tactics


Admitted, but the point was an Enchanter who is mezzing is doing so because
the party screwed up in the first place IMHO...
:-)

> -----Original Message-----
> From: Perhaps a Princess... [mailto:sarah@...]
> Sent: Saturday, March 04, 2000 12:03 PM
> To: eqbards@onelist.com
> Subject: RE: [eqbards] Breaking from conventional tactics
>
>
> From: "Perhaps a Princess..." <sarah@...>
>
> ACK! Even without Mez, Enchanters still have SO many better ways
> using their mana than nuking. Stunning! Tashan (Debuffing magic
> resistance)
> Other debuffs. -- Enemy slowdown! Attacker speeduP!
>
> Nuking should only be done VERY occasionally by enchanters. OUr
> mana to damage ratio is terrible.
>
> Sarah Heacock sarah@...
> Meara, level 14 Enchanter, Master Jeweler, owner Meara's Boutique of
> Mystiques, Phoenix, Solusek Ro /
> Faerain, level 19 Soldier of Tunare, Phoenix, Solusek Ro /
> Faesong, level 11 Meditatin' HalfElf Bard of Solusek Ro, Phoenix,
> Solusek Ro
> (North Ro)
>
> >-----Original Message-----
> >From: Jeff Illian [mailto:jeff@...]
> >Sent: Saturday, March 04, 2000 6:02 AM
> >To: eqbards@onelist.com
> >Subject: RE: [eqbards] Breaking from conventional tactics
> >
> >
> >From: "Jeff Illian" <jeff@...>
> >
> >I LOVE enchanters but I've found that an enchanter in the group tends to
> >make the puller lazy and sloppy. No enchanter = careful skilled
> puller or
> >evac. Enchanter in group = lazy overconfident stupid puller that
> >eventually
> >forces the group to evac anyhow.
> >
> >These days when I do group with an enchanter, either I pull with
> >Lament or a
> >monk pulls. If the puller goes all day without using Mez for
> multiple mobs
> >once, then that's fine. Enchanters in a group should be doing a
> few things
> >only: Nuking, giving clarity, occasional buffing, and changing into a
> >different into different forms occasionally to add some spice to the
> >monotony. When combined with mana song, it makes a group twice as
> >powerful.
> >Nothing better then a nuking enchanter in my opinion. Means the
> >rest of the
> >group is actually doing their jobs :-).
> >
> >Now, breaking a spawn using an enchanter and mez is an ENTIRELY different
> >thing, BUT once the spawn is broken, then enchanter should never
> >have to mez
> >again.
> >
> >Taneran Dreamweaver
> ><Clan Jax>
> >Bard of the 40th song (active again)
> >Prexus
> >
> >> -----Original Message-----
> >> From: kim@... [mailto:kim@...]
> >> Sent: Friday, March 03, 2000 3:54 PM
> >> To: eqbards@onelist.com
> >> Subject: Re: [eqbards] Breaking from conventional tactics
> >>
> >>
> >> From: <kim@...>
> >>
> >> On Fri, 3 Mar 2000, Sylly Songsynger wrote:
> >> > > From: "Reece, Tom - 25IDL G4" <g4mntofcr@...>
> >> > >
> >> > > Conventional tactics in EQ when you pull multiple mobs is for
> >> everyone to
> >> > > /assist the main tank and take out the mobs one by one.
> >> >
> >> > E N C H A N T E R
> >> >
> >> > Don't leave home without one.
> >>
> >> You don't always have an enchanter in the group, so the topic
> >> still warrants discussion. Some of the things you find are
> >> not so obvious.
> >>
> >> For example, in a 2-mob pull, I'll usually Pixie Strike the
> >> weaker (less chance of resists, less damage I take when I'm
> >> resisted) while the group kills the stronger. We found out
> >> the hard way that a paladin + ranger + cleric take a really
> >> really long time and use up almost all their mana to kill a
> >> bok knight. Meanwhile, I sat there PSing a dar knight for
> >> probably 5-8 minutes, occasionally tossing in a buff here or
> >> there trying to make myself somewhat useful.
> >>
> >> The next time this happened, I just PSed the bok continuously
> >> (no other buffs) while the group killed the dar. Not only did
> >> they manage to kill the dar, they killed another dar, wan, and
> >> urd who wandered into the fight. The bok only woke up twice,
> >> and I was able to get it back under control requiring only a
> >> single heal. Then all of us killed the bok. If we'd done it
> >> the other way, I would've ended up having to control 2 dars, a
> >> wan, and an urd while my group fought the bok. (Controlling 4
> >> mobs is not impossible, but really difficult - charm one, PS 2
> >> others.)
> >>
> >> Also, mez is not the ultimate crowd control solution. If your
> >> enchanter has multiple mobs mezed and your group is taking a
> >> long time to hack down each one, there's a danger the
> >> enchanter could go OOM keeping up the mezes. In that case,
> >> it's better to charm a couple mobs (both you and enchanter
> >> can, but probably safer if only you do it so the enchanter can
> >> keep up the mezing). That'll help the group kill the current
> >> target much more quickly. When I try to do this, nothing
> >> annoys me more than an enchanter who insists on mezing the mob
> >> I'm charming. (I did this to Rokenn's pet once so I'm not
> >> completely innocent either. :)
> >>
> >> Another mistake I see groups make is to not take their time
> >> when they have the luxury of crowd control. Too many people
> >> feel that immediately after killing a mob, they have to start
> >> hacking away at the next mesmerized mob. In one unfortunate
> >> case, the cleric went OOM healing us from the current mob, the
> >> tanks killed it, and instead of waiting to give the cleric
> >> some time to rest up, immediately jumped on the next mob.
> >> They also (incorrectly) followed the "kill the caster first"
> >> rule when a relatively weak melee mob was also standing by
> >> mezed. As a result, the caster nuked two of the melee folks
> >> to death before we bailed out of the situation.
> >>
> >> I explained it to them afterwards - in between mezed mob kills
> >> is basically free time, equivalent to you being able to cast
> >> heals and buffs with zero combat delay, debuff the mob with no
> >> threat of retalization, and being able to med and (with a
> >> bard) heal up. Next time this happened they listened when I
> >> said "kill the (green) melee mob next." As a result, the
> >> cleric had about 45 seconds to med in peace, while I played
> >> Clarity and Hymn to give each of the tanks back about a half
> >> bubble despite the damage they were taking from the greenie.
> >>
> >> So there are lots of situations where turning conventional
> >> tactics on their head result in better outcomes.
> >>
> >> --
> >> John H. Kim
> >> kim@...
> >>
> >>
> >>
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