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Message ID: 15709
Date: Sat Mar 4 20:46:57 GMT 2000
Author: Blitz Krieg
Subject: Re: [eqbards] Breaking from conventional tactics


I'd have to disagree with the assertion that an enchanter makes a lazy puller. I think it makes a more efficient puller. When I pull with an enchanter in the group, I try to pull as many mobs as I can, ON PURPOSE. This saves the time it takes me to go back out and find another mob to pull. (usually the 2nd I COULD have pulled has been pulled by another group.) Unless it's against mobs that are extremelly strong 1 at a time anyway, I make it my mission to bring back as many mobs as possible. It's when we don't have an enchanter that I can take a break and just bring back one mob. : )

As a caveat, your puller should know the relative strength of each mob they're pulling and know if your party can still handle them all one at a time without a chance to heal or med.

Darkfox Reven'tsol
Bard of Xegony
ACK! Even without Mez, Enchanters still have SO many better ways
using their mana than nuking. Stunning! Tashan (Debuffing magic resistance)
Other debuffs. -- Enemy slowdown! Attacker speeduP!

Nuking should only be done VERY occasionally by enchanters. OUr
mana to damage ratio is terrible.

Sarah Heacock sarah@...
Meara, level 14 Enchanter, Master Jeweler, owner Meara's Boutique of
Mystiques, Phoenix, Solusek Ro /
Faerain, level 19 Soldier of Tunare, Phoenix, Solusek Ro /
Faesong, level 11 Meditatin' HalfElf Bard of Solusek Ro, Phoenix, Solusek Ro
(North Ro)

>-----Original Message-----
>From: Jeff Illian [mailto:jeff@...]
>Sent: Saturday, March 04, 2000 6:02 AM
>To: eqbards@onelist.com
>Subject: RE: [eqbards] Breaking from conventional tactics
>
>
>From: "Jeff Illian" <jeff@...>
>
>I LOVE enchanters but I've found that an enchanter in the group tends to
>make the puller lazy and sloppy. No enchanter = careful skilled puller or
>evac. Enchanter in group = lazy overconfident stupid puller that
>eventually
>forces the group to evac anyhow.
>
>These days when I do group with an enchanter, either I pull with
>Lament or a
>monk pulls. If the puller goes all day without using Mez for multiple mobs
>once, then that's fine. Enchanters in a group should be doing a few things
>only: Nuking, giving clarity, occasional buffing, and changing into a
>different into different forms occasionally to add some spice to the
>monotony. When combined with mana song, it makes a group twice as
>powerful.
>Nothing better then a nuking enchanter in my opinion. Means the
>rest of the
>group is actually doing their jobs :-).
>
>Now, breaking a spawn using an enchanter and mez is an ENTIRELY different
>thing, BUT once the spawn is broken, then enchanter should never
>have to mez
>again.
>
>Taneran Dreamweaver
><Clan Jax>
>Bard of the 40th song (active again)
>Prexus
>
>> -----Original Message-----
>> From: kim@... [mailto:kim@...]
>> Sent: Friday, March 03, 2000 3:54 PM
>> To: eqbards@onelist.com
>> Subject: Re: [eqbards] Breaking from conventional tactics
>>
>>
>> From: <kim@...>
>>
>> On Fri, 3 Mar 2000, Sylly Songsynger wrote:
>> > > From: "Reece, Tom - 25IDL G4" <g4mntofcr@...>
>> > >
>> > > Conventional tactics in EQ when you pull multiple mobs is for
>> everyone to
>> > > /assist the main tank and take out the mobs one by one.
>> >
>> > E N C H A N T E R
>> >
>> > Don't leave home without one.
>>
>> You don't always have an enchanter in the group, so the topic
>> still warrants discussion. Some of the things you find are
>> not so obvious.
>>
>> For example, in a 2-mob pull, I'll usually Pixie Strike the
>> weaker (less chance of resists, less damage I take when I'm
>> resisted) while the group kills the stronger. We found out
>> the hard way that a paladin + ranger + cleric take a really
>> really long time and use up almost all their mana to kill a
>> bok knight. Meanwhile, I sat there PSing a dar knight for
>> probably 5-8 minutes, occasionally tossing in a buff here or
>> there trying to make myself somewhat useful.
>>
>> The next time this happened, I just PSed the bok continuously
>> (no other buffs) while the group killed the dar. Not only did
>> they manage to kill the dar, they killed another dar, wan, and
>> urd who wandered into the fight. The bok only woke up twice,
>> and I was able to get it back under control requiring only a
>> single heal. Then all of us killed the bok. If we'd done it
>> the other way, I would've ended up having to control 2 dars, a
>> wan, and an urd while my group fought the bok. (Controlling 4
>> mobs is not impossible, but really difficult - charm one, PS 2
>> others.)
>>
>> Also, mez is not the ultimate crowd control solution. If your
>> enchanter has multiple mobs mezed and your group is taking a
>> long time to hack down each one, there's a danger the
>> enchanter could go OOM keeping up the mezes. In that case,
>> it's better to charm a couple mobs (both you and enchanter
>> can, but probably safer if only you do it so the enchanter can
>> keep up the mezing). That'll help the group kill the current
>> target much more quickly. When I try to do this, nothing
>> annoys me more than an enchanter who insists on mezing the mob
>> I'm charming. (I did this to Rokenn's pet once so I'm not
>> completely innocent either. :)
>>
>> Another mistake I see groups make is to not take their time
>> when they have the luxury of crowd control. Too many people
>> feel that immediately after killing a mob, they have to start
>> hacking away at the next mesmerized mob. In one unfortunate
>> case, the cleric went OOM healing us from the current mob, the
>> tanks killed it, and instead of waiting to give the cleric
>> some time to rest up, immediately jumped on the next mob.
>> They also (incorrectly) followed the "kill the caster first"
>> rule when a relatively weak melee mob was also standing by
>> mezed. As a result, the caster nuked two of the melee folks
>> to death before we bailed out of the situation.
>>
>> I explained it to them afterwards - in between mezed mob kills
>> is basically free time, equivalent to you being able to cast
>> heals and buffs with zero combat delay, debuff the mob with no
>> threat of retalization, and being able to med and (with a
>> bard) heal up. Next time this happened they listened when I
>> said "kill the (green) melee mob next." As a result, the
>> cleric had about 45 seconds to med in peace, while I played
>> Clarity and Hymn to give each of the tanks back about a half
>> bubble despite the damage they were taking from the greenie.
>>
>> So there are lots of situations where turning conventional
>> tactics on their head result in better outcomes.
>>
>> --
>> John H. Kim
>> kim@...
>>
>>
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