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Message ID: 15741
Date: Mon Mar 6 15:43:51 GMT 2000
Author: Jeff Illian
Subject: Re: [eqbards] Breaking from conventional tactics


Don't disagree with you in the least and given the choice of having an
enchanter and not having an enchanter, I'll always take one :-). The point
that I was trying to make was that I've seen way too many pullers spoiled by
enchanters. Then when the enchanter is AFK or LD or camps for the night the
party dies because the spawns aren't broken up well enough or the puller is
just damn lazy or was never any good to begin with. Having a good enchanter
is not a good excuse for over pulling in my opinion. A good puller needs to
have a clock on the spawns and know the order that they pulled them in.
They need to know EXACTLY when to go to a certain spot to pick up the next
spawn. A really good puller even knows when and where to pick up the
roamers. A really good puller has the next single MOB incoming just as the
party finishes off the current one. A really good puller frees up the
enchanter to help in a ton of different ways other then mezzing a crowd.

Don't get me wrong, I love to have the parachute there though for when
things do go bad, but I would much prefer not to have to pull the rip cord.
Especially since only about 30% of the parties I'm in have an enchanter at
all. I don't know about the other servers, but there is definately a lack
of good enchanters on Prexus.

Tan
----- Original Message -----
From: Sylly Songsynger <jgs@...>
To: <eqbards@onelist.com>
Sent: Monday, March 06, 2000 9:02 AM
Subject: Re: [eqbards] Breaking from conventional tactics


> From: "Sylly Songsynger" <jgs@...>
>
> Jeff,
>
> There are many times when you are going to have to fight multiple mobs.
And
> not because a "pull" is screwed up but because it is the way things are
> going to pull. In this case, crowd control falls to the class that is
best
> able to deal with it: enchanter(s). When my guild goes on a raid to a
> serious place (fire giants, ice giants, dragons, planes) we have 2
> enchanters. I can't tell you exactly which mez spell they use on which
mob,
> many times they charm (can't mez giants?) but whatever they do, one of
their
> best specialties is crowd control. In some situations, other guilds use
> other tactics (2 clerics per tank group & level 50 tanks) and just beat
down
> what they can and res back until they have cleared what they want. We
like
> our enchanters to do crowd control (we like Clarity & Swift Like The Wind
> too ;p)
>
> For some fun we decided to jump into the pit under Vox's Lair and clear
out
> the giant polar bears, wooly spider, & dire wolves. If you fall down the
> first pitfall, you land in a room with 5 or 6 giant polar bears (blue to
me
> at 48). They are positioned such that if you pull one you will get
several.
> We had 3 groups, 2 enchanters and no problems dealing with them. Too bad
> Verant forgot to itemize them with any loot. It was fun jumping into some
> place that you usually try so hard to avoid and then cleaning house.
>
> But in other situations, you are going to face multi-mob pulls. Plane of
> Hate getting a couple Clerics, Scron Banshee and Forsaken Rev in one pull
is
> fairly normal and with enchanters' crowd control, your teams can deal with
> it. We go for everyone kill the same mob and fite them one at a time. We
> have designated taunters in the event a pet or something breaks and gets
on
> a cleric or enchanter but the main group assists the primary and secondary
> target pickers. (Make hotkeys that say "/assist name1" and "/assist
name2"
> rather than just "/assist"). Even so, we see that the assist command is
> buggy and sometimes you cant get a target or get a bad target but the
intent
> is to focus on one mob at a time. It something that we have worked out
> given how we load groups (one cleric per tank group).
>
> But the biggest value of having a SOP (Standard Operating Plan) is
> maintaining a coordinated effort. If everyone has a job and sticks to it,
> you eliminate the confusion that can rapidly escalate into disaster when
> somebody gets creative and 'trys something'.
>
> Sylly SongSynger
> Bardette of 48 songs
> <The Pantheon>
> somewhere on Innoruuk...
>
> ----- Original Message -----
> From: Jeff Illian <jeff@...>
> To: <eqbards@onelist.com>
> Sent: Saturday, March 04, 2000 12:18 PM
> Subject: RE: [eqbards] Breaking from conventional tactics
>
>
> > From: "Jeff Illian" <jeff@...>
> >
> > Admitted, but the point was an Enchanter who is mezzing is doing so
> because
> > the party screwed up in the first place IMHO...
> > :-)
> >
> > > -----Original Message-----
> > > From: Perhaps a Princess... [mailto:sarah@...]
> > > Sent: Saturday, March 04, 2000 12:03 PM
> > > To: eqbards@onelist.com
> > > Subject: RE: [eqbards] Breaking from conventional tactics
> > >
> > >
> > > From: "Perhaps a Princess..." <sarah@...>
> > >
> > > ACK! Even without Mez, Enchanters still have SO many better ways
> > > using their mana than nuking. Stunning! Tashan (Debuffing magic
> > > resistance)
> > > Other debuffs. -- Enemy slowdown! Attacker speeduP!
> > >
> > > Nuking should only be done VERY occasionally by enchanters. OUr
> > > mana to damage ratio is terrible.
> > >
> > > Sarah Heacock sarah@...
> > > Meara, level 14 Enchanter, Master Jeweler, owner Meara's Boutique of
>
>
>
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