[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 15734
Date: Mon Mar 6 15:02:51 GMT 2000
Author: Sylly Songsynger
Subject: Re: [eqbards] Breaking from conventional tactics


Jeff,

There are many times when you are going to have to fight multiple mobs. And
not because a "pull" is screwed up but because it is the way things are
going to pull. In this case, crowd control falls to the class that is best
able to deal with it: enchanter(s). When my guild goes on a raid to a
serious place (fire giants, ice giants, dragons, planes) we have 2
enchanters. I can't tell you exactly which mez spell they use on which mob,
many times they charm (can't mez giants?) but whatever they do, one of their
best specialties is crowd control. In some situations, other guilds use
other tactics (2 clerics per tank group & level 50 tanks) and just beat down
what they can and res back until they have cleared what they want. We like
our enchanters to do crowd control (we like Clarity & Swift Like The Wind
too ;p)

For some fun we decided to jump into the pit under Vox's Lair and clear out
the giant polar bears, wooly spider, & dire wolves. If you fall down the
first pitfall, you land in a room with 5 or 6 giant polar bears (blue to me
at 48). They are positioned such that if you pull one you will get several.
We had 3 groups, 2 enchanters and no problems dealing with them. Too bad
Verant forgot to itemize them with any loot. It was fun jumping into some
place that you usually try so hard to avoid and then cleaning house.

But in other situations, you are going to face multi-mob pulls. Plane of
Hate getting a couple Clerics, Scron Banshee and Forsaken Rev in one pull is
fairly normal and with enchanters' crowd control, your teams can deal with
it. We go for everyone kill the same mob and fite them one at a time. We
have designated taunters in the event a pet or something breaks and gets on
a cleric or enchanter but the main group assists the primary and secondary
target pickers. (Make hotkeys that say "/assist name1" and "/assist name2"
rather than just "/assist"). Even so, we see that the assist command is
buggy and sometimes you cant get a target or get a bad target but the intent
is to focus on one mob at a time. It something that we have worked out
given how we load groups (one cleric per tank group).

But the biggest value of having a SOP (Standard Operating Plan) is
maintaining a coordinated effort. If everyone has a job and sticks to it,
you eliminate the confusion that can rapidly escalate into disaster when
somebody gets creative and 'trys something'.

Sylly SongSynger
Bardette of 48 songs
<The Pantheon>
somewhere on Innoruuk...

----- Original Message -----
From: Jeff Illian <jeff@...>
To: <eqbards@onelist.com>
Sent: Saturday, March 04, 2000 12:18 PM
Subject: RE: [eqbards] Breaking from conventional tactics


> From: "Jeff Illian" <jeff@...>
>
> Admitted, but the point was an Enchanter who is mezzing is doing so
because
> the party screwed up in the first place IMHO...
> :-)
>
> > -----Original Message-----
> > From: Perhaps a Princess... [mailto:sarah@...]
> > Sent: Saturday, March 04, 2000 12:03 PM
> > To: eqbards@onelist.com
> > Subject: RE: [eqbards] Breaking from conventional tactics
> >
> >
> > From: "Perhaps a Princess..." <sarah@...>
> >
> > ACK! Even without Mez, Enchanters still have SO many better ways
> > using their mana than nuking. Stunning! Tashan (Debuffing magic
> > resistance)
> > Other debuffs. -- Enemy slowdown! Attacker speeduP!
> >
> > Nuking should only be done VERY occasionally by enchanters. OUr
> > mana to damage ratio is terrible.
> >
> > Sarah Heacock sarah@...
> > Meara, level 14 Enchanter, Master Jeweler, owner Meara's Boutique of