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Message ID: 15746
Date: Mon Mar 6 16:17:47 GMT 2000
Author: Reeves, Patrick W
Subject: RE: [eqbards] Breaking from conventional tactics


What do you need a bloody enchanter for to break a spawn? Bards are great
for spawn breaking :) I have finally gotten the tanks in my guild to
understand that, so no more double LDCS pulls in Sol B.

-------------------------------------------------
Rokenn Swiftsong - Karana server

EQ Bard Song Analysis
http://rgonzalez.net/EQSongs/


-----Original Message-----
From: Jeff Illian [mailto:jeff@...]
Sent: Monday, March 06, 2000 8:06 AM
To: eqbards@onelist.com
Subject: Re: [eqbards] Breaking from conventional tactics


From: "Jeff Illian" <jeff@...>

Also, all the situations you are describing entail breaking up an initial
spawn in which case I strongly advocate an enchanter. All the situations
I'm referering to are after the spawn is broken in which case an enchanters
role should change in my opinion.

----- Original Message -----
From: Sylly Songsynger <jgs@...>
To: <eqbards@onelist.com>
Sent: Monday, March 06, 2000 9:02 AM
Subject: Re: [eqbards] Breaking from conventional tactics


> From: "Sylly Songsynger" <jgs@...>
>
> Jeff,
>
> There are many times when you are going to have to fight multiple mobs.
And
> not because a "pull" is screwed up but because it is the way things are
> going to pull. In this case, crowd control falls to the class that is
best
> able to deal with it: enchanter(s). When my guild goes on a raid to a
> serious place (fire giants, ice giants, dragons, planes) we have 2
> enchanters. I can't tell you exactly which mez spell they use on which
mob,
> many times they charm (can't mez giants?) but whatever they do, one of
their
> best specialties is crowd control. In some situations, other guilds use
> other tactics (2 clerics per tank group & level 50 tanks) and just beat
down
> what they can and res back until they have cleared what they want. We
like
> our enchanters to do crowd control (we like Clarity & Swift Like The Wind
> too ;p)
>
> For some fun we decided to jump into the pit under Vox's Lair and clear
out
> the giant polar bears, wooly spider, & dire wolves. If you fall down the
> first pitfall, you land in a room with 5 or 6 giant polar bears (blue to
me
> at 48). They are positioned such that if you pull one you will get
several.
> We had 3 groups, 2 enchanters and no problems dealing with them. Too bad
> Verant forgot to itemize them with any loot. It was fun jumping into some
> place that you usually try so hard to avoid and then cleaning house.
>
> But in other situations, you are going to face multi-mob pulls. Plane of
> Hate getting a couple Clerics, Scron Banshee and Forsaken Rev in one pull
is
> fairly normal and with enchanters' crowd control, your teams can deal with
> it. We go for everyone kill the same mob and fite them one at a time. We
> have designated taunters in the event a pet or something breaks and gets
on
> a cleric or enchanter but the main group assists the primary and secondary
> target pickers. (Make hotkeys that say "/assist name1" and "/assist
name2"
> rather than just "/assist"). Even so, we see that the assist command is
> buggy and sometimes you cant get a target or get a bad target but the
intent
> is to focus on one mob at a time. It something that we have worked out
> given how we load groups (one cleric per tank group).
>
> But the biggest value of having a SOP (Standard Operating Plan) is
> maintaining a coordinated effort. If everyone has a job and sticks to it,
> you eliminate the confusion that can rapidly escalate into disaster when
> somebody gets creative and 'trys something'.
>
> Sylly SongSynger
> Bardette of 48 songs
> <The Pantheon>
> somewhere on Innoruuk...
>
> ----- Original Message -----
> From: Jeff Illian <jeff@...>
> To: <eqbards@onelist.com>
> Sent: Saturday, March 04, 2000 12:18 PM
> Subject: RE: [eqbards] Breaking from conventional tactics
>
>
> > From: "Jeff Illian" <jeff@...>
> >
> > Admitted, but the point was an Enchanter who is mezzing is doing so
> because
> > the party screwed up in the first place IMHO...
> > :-)
> >
> > > -----Original Message-----
> > > From: Perhaps a Princess... [mailto:sarah@...]
> > > Sent: Saturday, March 04, 2000 12:03 PM
> > > To: eqbards@onelist.com
> > > Subject: RE: [eqbards] Breaking from conventional tactics
> > >
> > >
> > > From: "Perhaps a Princess..." <sarah@...>
> > >
> > > ACK! Even without Mez, Enchanters still have SO many better ways
> > > using their mana than nuking. Stunning! Tashan (Debuffing magic
> > > resistance)
> > > Other debuffs. -- Enemy slowdown! Attacker speeduP!
> > >
> > > Nuking should only be done VERY occasionally by enchanters. OUr
> > > mana to damage ratio is terrible.
> > >
> > > Sarah Heacock sarah@...
> > > Meara, level 14 Enchanter, Master Jeweler, owner Meara's Boutique of
>
>
>
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