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Message ID: 15749
Date: Mon Mar 6 16:39:03 GMT 2000
Author: Jeff Illian
Subject: Re: [eqbards] Breaking from conventional tactics


My buffed charisma is 190 and I still had lament fail on me 3 times this
past weekend in Paw, each time resulting in 5 or more MOBs... :-(. All of
them green or blues too :-(. With the pathing in Paw, when lament fails, it
fails BIG.



----- Original Message -----
From: Reeves, Patrick W <pwr3@...>
To: <eqbards@onelist.com>
Sent: Monday, March 06, 2000 10:17 AM
Subject: RE: [eqbards] Breaking from conventional tactics


> From: "Reeves, Patrick W" <pwr3@...>
>
> What do you need a bloody enchanter for to break a spawn? Bards are great
> for spawn breaking :) I have finally gotten the tanks in my guild to
> understand that, so no more double LDCS pulls in Sol B.
>
> -------------------------------------------------
> Rokenn Swiftsong - Karana server
>
> EQ Bard Song Analysis
> http://rgonzalez.net/EQSongs/
>
>
> -----Original Message-----
> From: Jeff Illian [mailto:jeff@...]
> Sent: Monday, March 06, 2000 8:06 AM
> To: eqbards@onelist.com
> Subject: Re: [eqbards] Breaking from conventional tactics
>
>
> From: "Jeff Illian" <jeff@...>
>
> Also, all the situations you are describing entail breaking up an initial
> spawn in which case I strongly advocate an enchanter. All the situations
> I'm referering to are after the spawn is broken in which case an
enchanters
> role should change in my opinion.
>
> ----- Original Message -----
> From: Sylly Songsynger <jgs@...>
> To: <eqbards@onelist.com>
> Sent: Monday, March 06, 2000 9:02 AM
> Subject: Re: [eqbards] Breaking from conventional tactics
>
>
> > From: "Sylly Songsynger" <jgs@...>
> >
> > Jeff,
> >
> > There are many times when you are going to have to fight multiple mobs.
> And
> > not because a "pull" is screwed up but because it is the way things are
> > going to pull. In this case, crowd control falls to the class that is
> best
> > able to deal with it: enchanter(s). When my guild goes on a raid to a
> > serious place (fire giants, ice giants, dragons, planes) we have 2
> > enchanters. I can't tell you exactly which mez spell they use on which
> mob,
> > many times they charm (can't mez giants?) but whatever they do, one of
> their
> > best specialties is crowd control. In some situations, other guilds use
> > other tactics (2 clerics per tank group & level 50 tanks) and just beat
> down
> > what they can and res back until they have cleared what they want. We
> like
> > our enchanters to do crowd control (we like Clarity & Swift Like The
Wind
> > too ;p)
> >
> > For some fun we decided to jump into the pit under Vox's Lair and clear
> out
> > the giant polar bears, wooly spider, & dire wolves. If you fall down
the
> > first pitfall, you land in a room with 5 or 6 giant polar bears (blue to
> me
> > at 48). They are positioned such that if you pull one you will get
> several.
> > We had 3 groups, 2 enchanters and no problems dealing with them. Too
bad
> > Verant forgot to itemize them with any loot. It was fun jumping into
some
> > place that you usually try so hard to avoid and then cleaning house.
> >
> > But in other situations, you are going to face multi-mob pulls. Plane
of
> > Hate getting a couple Clerics, Scron Banshee and Forsaken Rev in one
pull
> is
> > fairly normal and with enchanters' crowd control, your teams can deal
with
> > it. We go for everyone kill the same mob and fite them one at a time.
We
> > have designated taunters in the event a pet or something breaks and gets
> on
> > a cleric or enchanter but the main group assists the primary and
secondary
> > target pickers. (Make hotkeys that say "/assist name1" and "/assist
> name2"
> > rather than just "/assist"). Even so, we see that the assist command is
> > buggy and sometimes you cant get a target or get a bad target but the
> intent
> > is to focus on one mob at a time. It something that we have worked out
> > given how we load groups (one cleric per tank group).
> >
> > But the biggest value of having a SOP (Standard Operating Plan) is
> > maintaining a coordinated effort. If everyone has a job and sticks to
it,
> > you eliminate the confusion that can rapidly escalate into disaster when
> > somebody gets creative and 'trys something'.
> >
> > Sylly SongSynger
> > Bardette of 48 songs
> > <The Pantheon>
> > somewhere on Innoruuk...
> >
> > ----- Original Message -----
> > From: Jeff Illian <jeff@...>
> > To: <eqbards@onelist.com>
> > Sent: Saturday, March 04, 2000 12:18 PM
> > Subject: RE: [eqbards] Breaking from conventional tactics
> >
> >
> > > From: "Jeff Illian" <jeff@...>
> > >
> > > Admitted, but the point was an Enchanter who is mezzing is doing so
> > because
> > > the party screwed up in the first place IMHO...
> > > :-)
> > >
> > > > -----Original Message-----
> > > > From: Perhaps a Princess... [mailto:sarah@...]
> > > > Sent: Saturday, March 04, 2000 12:03 PM
> > > > To: eqbards@onelist.com
> > > > Subject: RE: [eqbards] Breaking from conventional tactics
> > > >
> > > >
> > > > From: "Perhaps a Princess..." <sarah@...>
> > > >
> > > > ACK! Even without Mez, Enchanters still have SO many better ways
> > > > using their mana than nuking. Stunning! Tashan (Debuffing magic
> > > > resistance)
> > > > Other debuffs. -- Enemy slowdown! Attacker speeduP!
> > > >
> > > > Nuking should only be done VERY occasionally by enchanters. OUr
> > > > mana to damage ratio is terrible.
> > > >
> > > > Sarah Heacock sarah@...
> > > > Meara, level 14 Enchanter, Master Jeweler, owner Meara's Boutique of
> >
> >
> >
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