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Message ID: 15997
Date: Mon Mar 13 07:26:28 GMT 2000
Author: Jeff Illian
Subject: RE: [eqbards] Re: Trying out Asheron's Call (Way off topic but I had to post this)
> -----Original Message-----
> From: Will Day [mailto:willday@...]
> Sent: Sunday, March 12, 2000 7:07 PM
> To: eqbards@onelist.com
> Subject: [eqbards] Re: Trying out Asheron's Call (Way off topic but I
> had to post this)
>
>
> From: Will Day <willday@...>
>
> A short time ago, at a computer terminal far, far away, Lyrnia
> Jongleur wrote:
> >Last year I tried out Asheron's Call beta and really hated it.
> The graphics
> >sucked, the interface was kludgy etc. So when final came along
> I didn't get
> >the game. I was totally un-impressed. Needless to say my tune
> has changed
> >now. I tried it out this past two weeks while I was on a
> business trip...
> >All I can say is "I'm impressed". I'm not going to go into all the nitty
> >gritty but I'll post some of my impressions that I got from the past 2
> >weeks....
>
> I picked it up last weekend when it was $25 at Best Buy. To answer the
> recent question: yes, you get a free month.
>
> >2) Better support. They post regular updates as to what's been
> fixed, why
> >it was fixed and what to expect from it.
>
> The detail in the update reports did impress me quite a bit.
>
> Most verything else you pointed out was pretty nice, too (landscape
> graphics, dynamic world, skill sets, less paranoia of players
> advancing).
>
> For the character appearance, though, I have to agree with another post I
> saw somewhere: it's a nice idea, but you rarely ever see people's
> faces, so
> it's a lot of design effort gone (mostly) to waste.
>
> >3) Better support. They listen to the players. Usually when a bug is
> >reported it's fixed by the next patch, if not the one after.
> There's not a
> >single bug left in the game that was reported from beta (*cough*)
>
> Personally, this is what killed it for me:
> - no secure trading (did they never play Diablo? how long ago was that?)
> - no banking (everything is on your person, or on player named
> "Will's Mule")
> - the first-person mouselook is entirely unusable. There's no mouse
> acceleration setting, and the horiz and vertical are fixed at entirely
> different settings, so turning is slow, but your head keeps snapping up
> to the sky or down to the ground. Then, if you move forward and try to
> turn while running forward, it _stops_ and does the turn, and you have
> to press 'forward' again. Entirely, utterly, unusable. You have to
> play the game third-person, with the keyboard, which completely kills
> any immersion factor for me.
>
> So, I'm not entirely convinced on the better support from listening to
> players; I'm sure these have been reported over and over since the beta
> started, and are pretty major design flaws IMHO.
>
> Other things I've heard about but didn't get far enough to see:
> - no group health display
> - unbalanced heavily towards magic and archers, and against melee
> - no guards, so people can have fun pulling monsters into the town square
>
> --
> Will Day <PGP mail preferred> OIT / O&E / Technical Support
> willday@... Georgia Tech, Atlanta 30332-0715
> -> Opinions expressed are mine alone and do not reflect OIT policy <-
> Those who would give up essential Liberty, to purchase a little temporary
> Safety, deserve neither Liberty nor Safety.
> Benjamin Franklin, Pennsylvania Assembly, Nov. 11, 1755
>
>
> [Non-text portions of this message have been removed]
>
>
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