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Message ID: 15997
Date: Mon Mar 13 07:26:28 GMT 2000
Author: Jeff Illian
Subject: RE: [eqbards] Re: Trying out Asheron's Call (Way off topic but I had to post this)


I've got a 20th level unarmed combat warrior in AC and my wife has an
Archer. Everyone told me how archers ruled, but I disagree. My warrior can
go through 3 times as many monsters and do just as much damage as her buffed
archer. Of course I am also now level III Item and Creature magic and have
a BD4 Katar to her BD3 Yumi (I know, greek to the EQ'ers). But alas, there
are flaws with AC, all of which have been well documented here.

We like to describe EQ as ICQ on steroids and AC as a single player game
where there is not a lot of inter-player interaction (not relative to EQ).
Sure you get say and tell, but you loose ooc, shout, auction and guild
say... AC is relatively quiet compared to EQ.

In a lot of ways AC did it better and I REALLY like the fact that the world
is so HUGE and so expandable. I can't imagine them ever having an over
crowding situation like we live with in EQ. It is all relative though. I
find it so humerous when I hear a beta-AC guy telling me about how AC is
soooo over crowded because there are 2 people in a dungeon that used to be
empty and those are maybe 2 of the 6 people you see that night hunting...
They all would hate EQ.

Too bad someone can't combine the best features of both games and make a
nice hybrid.

Taneran Dreamweaver
<Clan Jax>
Bard of the 42nd song
Prexus

Kuan Ti
20th level warrior
Eternal Warriors of the Kindred Souls
Thistledown


> -----Original Message-----
> From: Will Day [mailto:willday@...]
> Sent: Sunday, March 12, 2000 7:07 PM
> To: eqbards@onelist.com
> Subject: [eqbards] Re: Trying out Asheron's Call (Way off topic but I
> had to post this)
>
>
> From: Will Day <willday@...>
>
> A short time ago, at a computer terminal far, far away, Lyrnia
> Jongleur wrote:
> >Last year I tried out Asheron's Call beta and really hated it.
> The graphics
> >sucked, the interface was kludgy etc. So when final came along
> I didn't get
> >the game. I was totally un-impressed. Needless to say my tune
> has changed
> >now. I tried it out this past two weeks while I was on a
> business trip...
> >All I can say is "I'm impressed". I'm not going to go into all the nitty
> >gritty but I'll post some of my impressions that I got from the past 2
> >weeks....
>
> I picked it up last weekend when it was $25 at Best Buy. To answer the
> recent question: yes, you get a free month.
>
> >2) Better support. They post regular updates as to what's been
> fixed, why
> >it was fixed and what to expect from it.
>
> The detail in the update reports did impress me quite a bit.
>
> Most verything else you pointed out was pretty nice, too (landscape
> graphics, dynamic world, skill sets, less paranoia of players
> advancing).
>
> For the character appearance, though, I have to agree with another post I
> saw somewhere: it's a nice idea, but you rarely ever see people's
> faces, so
> it's a lot of design effort gone (mostly) to waste.
>
> >3) Better support. They listen to the players. Usually when a bug is
> >reported it's fixed by the next patch, if not the one after.
> There's not a
> >single bug left in the game that was reported from beta (*cough*)
>
> Personally, this is what killed it for me:
> - no secure trading (did they never play Diablo? how long ago was that?)
> - no banking (everything is on your person, or on player named
> "Will's Mule")
> - the first-person mouselook is entirely unusable. There's no mouse
> acceleration setting, and the horiz and vertical are fixed at entirely
> different settings, so turning is slow, but your head keeps snapping up
> to the sky or down to the ground. Then, if you move forward and try to
> turn while running forward, it _stops_ and does the turn, and you have
> to press 'forward' again. Entirely, utterly, unusable. You have to
> play the game third-person, with the keyboard, which completely kills
> any immersion factor for me.
>
> So, I'm not entirely convinced on the better support from listening to
> players; I'm sure these have been reported over and over since the beta
> started, and are pretty major design flaws IMHO.
>
> Other things I've heard about but didn't get far enough to see:
> - no group health display
> - unbalanced heavily towards magic and archers, and against melee
> - no guards, so people can have fun pulling monsters into the town square
>
> --
> Will Day <PGP mail preferred> OIT / O&E / Technical Support
> willday@... Georgia Tech, Atlanta 30332-0715
> -> Opinions expressed are mine alone and do not reflect OIT policy <-
> Those who would give up essential Liberty, to purchase a little temporary
> Safety, deserve neither Liberty nor Safety.
> Benjamin Franklin, Pennsylvania Assembly, Nov. 11, 1755
>
>
> [Non-text portions of this message have been removed]
>
>
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