[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 16003
Date: Mon Mar 13 16:09:26 GMT 2000
Author: JasonF
Subject: RE: [eqbards] Re: Trying out Asheron's Call (Way off topic but I had to post this)


> - the first-person mouselook is entirely unusable.

Then I'll never buy it.

The ONLY reason that I even became addicted to computer games was a
first-person perspective. I'm now 36 years old and I NEVER got interested
in computer games until I downloaded the shareware version of Wolfenstein
3D. Then I was hooked and moved on to Doom, Doom II, Quake, Unreal, Quake
II, Half-Life, Quake III Arena, EverQuest.

My suspension of disbelief falls away if it's not First-Person, and for me
the game is no longer fun.

[48 Bard] Crier (Half Elf) <Seekers of Norrath> ZONE: work


> From: Will Day <willday@...>
>
> I picked it up last weekend when it was $25 at Best Buy. To answer the
> recent question: yes, you get a free month.
>
> >2) Better support. They post regular updates as to what's been
> fixed, why
> >it was fixed and what to expect from it.
>
> The detail in the update reports did impress me quite a bit.
>
> Most verything else you pointed out was pretty nice, too (landscape
> graphics, dynamic world, skill sets, less paranoia of players
> advancing).
>
> For the character appearance, though, I have to agree with another post I
> saw somewhere: it's a nice idea, but you rarely ever see people's
> faces, so
> it's a lot of design effort gone (mostly) to waste.
>
> >3) Better support. They listen to the players. Usually when a bug is
> >reported it's fixed by the next patch, if not the one after.
> There's not a
> >single bug left in the game that was reported from beta (*cough*)
>
> Personally, this is what killed it for me:
> - no secure trading (did they never play Diablo? how long ago was that?)
> - no banking (everything is on your person, or on player named
> "Will's Mule")
> - the first-person mouselook is entirely unusable. There's no mouse
> acceleration setting, and the horiz and vertical are fixed at entirely
> different settings, so turning is slow, but your head keeps snapping up
> to the sky or down to the ground. Then, if you move forward and try to
> turn while running forward, it _stops_ and does the turn, and you have
> to press 'forward' again. Entirely, utterly, unusable. You have to
> play the game third-person, with the keyboard, which completely kills
> any immersion factor for me.
>
> So, I'm not entirely convinced on the better support from listening to
> players; I'm sure these have been reported over and over since the beta
> started, and are pretty major design flaws IMHO.
>
> Other things I've heard about but didn't get far enough to see:
> - no group health display
> - unbalanced heavily towards magic and archers, and against melee
> - no guards, so people can have fun pulling monsters into the town square