[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 16189
Date: Wed Mar 15 19:55:27 GMT 2000
Author: Jeff Illian
Subject: Re: [eqbards] RE: Class balance


Big time exception to this rule would be UNDEAD. Against undead, a Necro
becomes an enchanter. Mezzing, charming, etc... A necro in lower guk is
SUPER powerful, even in a group.

Taneran

----- Original Message -----
From: Kevin L. Crawford <Lyrnia@...>
To: <eqbards@onelist.com>
Sent: Wednesday, March 15, 2000 1:50 PM
Subject: Re: [eqbards] RE: Class balance


> From: "Kevin L. Crawford" <Lyrnia@...>
>
> This is an incorrect analogy. A Necro _does_ have a very long survival
rate
> in a solo situation because of their PET. A Necro using a pet wisely can
> survive far longer than a solo warrior can in a 1 up fight.
>
> Basic Necro tactic:
> Combat mob
> Melee while casting DOT's
> Back off, let pet tank while dot's do work. Heal up with Health drains
> (also dmg opponent)
> Drop a few nukes
>
> In a group the Necro loses his 'long duration' and becomes part of the
> 'party' duration
>
> Necro's can solo incredible npc's specifically because their pets give
them
> a much higher 'survival time' than any melee class enjoys. I've seen
necros
> fight npcs far longer than my ranger or my bard can. Because they can
hurt
> their oponent while healing themselves and their pet. Pluss the pet gives
> them a 'pocket tank'.
>
> Sorry to dissagree but Necro's are Awesome solo and only average (actually
> slightly below average) in a group. Necro is one of the LAST classes I
> consider when forming a group, even with their new spells.
>
> Lyrnia