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Message ID: 16201
Date: Wed Mar 15 20:45:59 GMT 2000
Author: David Blank
Subject: Re: RE: Class balance


>That's not exactly what I said. I wasn't commenting
>specifically on their solo capability.

Yes I know you weren't commenting specifically on
their solo ability, sorry if that was the implication.

>One necro is better than a group of 2-3 L50s (maybe
>more, depending on class makeup). You'd have to be a

>fool not to want one in your group.

This is treading onto another topic where I personally
feel that from an efficiency standpoint you'd never
want some classes in your group (Paladin for example,
I can't think of any situations where I'd want a
Paladin over a Warrior). So yes I'd take a necro over
3 paladins in a group that already had a warrior and
cleric. However i'd take an enchanter before a necro
as the 3rd member in that same group (presuming
equally skilled and equipped players, etc, etc).

>I could see passing up necros for if someone else
>(especially a buffer or healer) were available, but
>if there's an empty slot and a necro comes a-looking,

>they're in.

Another side note here...when adding someone to a
group i'll usually add the best player I know who's
there rather than add a class...unfortunately most
necro players i've seen really don't know their class
very well at all. I'm friends with a *very* good 50
necro and she has openend my eyes to how good the
class can be (including how they're more broken with a
manastone than clerics are :). Even considering
necros to be the most powerfull (raw power) class I
think is an understatement as they have quite a bit of
versatility as well. Heck most necros think they
can't break the ghoul lord or even the frenzy room in
LGuk solo since the last patch, its really quite easy.

>If you look at the formulas I whipped up for the
>seven-string lute comparison, you'll see that the two

>primary factors in a fight are damage rate, and
>survival time (rate of damage taken).

I think you're missing something else, and that's
something to deal with time to kill and downtime. For
example, two wizards can nuke something to death very
quickly but then sit and med up inbetween fights. A
warrior and cleric could tank/heal/med and fight
constantly with no downtime but the fights take
longer. In my experience the 2nd group will be much
more efficient over time.

>In other words, "great solo, poor grouped" is a
>contradiction. The worst you can get is "great solo,

>ok grouped."

You're also forgetting to account for how the solo'ing
is accomplished. A necro can solo outdoors with fear
kiting, using his pet as a dot, and the efficiency of
lich+bond of death+manastone to *gain* mana while
doing damage. This is significantly easier in the
outdoors with lots of room than it is in solb/lower
guk. I don't think its as clear-cut as you may think.
(Remember I do think necros are great in a group, but
not overpowered IMO.) Oh and this brings up what is
IMO the single most powerfull aspect of a necro...mana
efficiency. If you played magic: the gathering you
know that the single most limiting thing in the game
was drawing 1 card per turn...this turned card
advantage into the way to win. In EQ its all about
mana efficiency IMO. (Mana can convert to damage,
hps, etc all very easily and efficiently and there are
only a handfull of ways to increase mana recovery
rates...hence its the limiting factor to efficiency.)

From someone elses post:
>All I know is that a level 50 necro in the group
>allowed us to take the lords room in lower guk easily

>and hold the room for hours without so much as a hint

>of a challenge. He left and was replaced by a level
>50 wizard and we all died the next lord spawn and 2
>tries later we still couldn't retake the room...

Well that's a poor example. Two different players can
be very differing in ability to play the game. (Being
level 50 does not mean you have any clue at all about
EQ is one of my main problems with the game...witness
any 50 warriors out there still wearing serp bracers,
exe hoods, etc.) So the necro could have been a very
good player and the wizard a very poor player. Also
you'd need to tell me more about the groups involved.
If there was no tank then the necro might have been a
necessity for his pet. If you had a good tank and
healer and the spawn was broken the wizard should have
been just fine. Yeah yeah i'm rambling on I know I
know... :)

-David




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