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Message ID: 16202
Date: Wed Mar 15 20:58:02 GMT 2000
Author: Kevin L. Crawford
Subject: Re: [eqbards] RE: Class balance (OT)


True, he does, but a well balanced group _without_ a necro is far better
than a well balanced group _with_ a necro. A good group will kill things
far faster than a necro can solo thus his "real" damage never gets started.
Necro's are very weak in groups because there's no time for their DoT's to
ramp up in dmg. Typically it takes a full minute or more for a Necro DOT to
realize full potential in dmg. Most fights with a good group last far less
than that (unless you're talking dragons/planes).

A necro in a 2 or 3 member group isn't bad. I'm talking about in a full
balanced group. Necro's just can't do enough dmg to matter in 'fast kill'
situations (which are typical of full groups). I'd rather have someone who
can handle crowd control or who can dish out a lot of dmg very quickly.

In a normal environment (non-planar/dragon) with a full group I'd far
rather have a magician
or enchanter than a necro. Given a choice between a wizard/necro I'd choose
a necro. (then again I don't like most wizards. Too many of them were KS
Freaks back before the Group Aggragate DMG patch)

Lyrnia

----- Original Message -----
From: <kim@...>
To: <eqbards@onelist.com>
Sent: Wednesday, March 15, 2000 3:09 PM
Subject: Re: [eqbards] RE: Class balance (OT)


> From: <kim@...>
>
> On Wed, 15 Mar 2000, Kevin L. Crawford wrote:
> >
> > In a group the Necro loses his 'long duration' and becomes part of the
> > 'party' duration
>
> That's why I analyzed it in terms of damage rates. To
> eliminate fight duration as a variable. In quick fights you
> lose DoT mana:damage efficiency, but a group with a necro will
> *always* be able to handle anything the necro could handle
> solo (unless they're stupid).
>
> > Necro's can solo incredible npc's specifically because their pets give
them
> > a much higher 'survival time' than any melee class enjoys. I've seen
necros
> > fight npcs far longer than my ranger or my bard can. Because they can
hurt
> > their oponent while healing themselves and their pet. Pluss the pet
gives
> > them a 'pocket tank'.
>
> So if you already have a puller/tank, why pick another tank
> over a necro?
>
> > Sorry to dissagree but Necro's are Awesome solo and only average
(actually
> > slightly below average) in a group. Necro is one of the LAST classes I
> > consider when forming a group, even with their new spells.
>
> Your loss then. The only multipliers in this game are bards
> (group effects), Clarity, and stat buffs (which have minimal
> effect). Everything else is addative. If a necro can solo a
> mob that otherwise requires a group of 2+, making him group
> with someone to do it cannot suddenly make him impotent.
>
> --
> John H. Kim
> kim@...
>
>
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