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Message ID: 16362
Date: Mon Mar 20 00:53:10 GMT 2000
Author: RaceFace
Subject: Re: [eqbards] Maxxed stats?


But should it have been, in this case? :)

I think bloatware has more to do with really wasteful programming techniques
and design of algorithms, rather than purely limiting datatypes, which can
cause problems.. "No, sir, my Visa didn't expire in 1902." hehe. By
limiting stats to 255.. they created a problem at high levels.. all classes
can only get so good (since this affects skill caps as well)... so
non-warrior melee classes will be half-ass versions of a warrior, with 2/3
the hit points.

If I designed a game, I'd use 32bit values for stats. Yah, I've got a STR
of 4,294,967,295!! Woo! :)

> From: "Donny Dane" <ddane01@...>
>
> base 2 (binary) 8 bit word == 11111111
> base 10 (decimal) == 255
> base 16 (hex) == FF
>
> so, stats are an 8-bit value, would be my guess
> (space saving of this nature hasn't really been used in a LOOOOOOOONG
time,
> unfortunately, hence the term 'bloatware')
>
> MacGrough
> 21st Song Bard
> Solusek Ro Wanderers