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Message ID: 16452
Date: Mon Mar 20 16:03:58 GMT 2000
Author: Daniel P. Sniderman
Subject: Re: [eqbards] Maxxed stats?
----- Original Message -----
From: "RaceFace" <bean@...>
To: <eqbards@onelist.com>
Sent: Sunday, March 19, 2000 6:53 PM
Subject: Re: [eqbards] Maxxed stats?
> From: "RaceFace" <bean@...>
>
> But should it have been, in this case? :)
>
> I think bloatware has more to do with really wasteful programming
techniques
> and design of algorithms, rather than purely limiting datatypes, which can
> cause problems.. "No, sir, my Visa didn't expire in 1902." hehe. By
> limiting stats to 255.. they created a problem at high levels.. all
classes
> can only get so good (since this affects skill caps as well)... so
> non-warrior melee classes will be half-ass versions of a warrior, with 2/3
> the hit points.
>
> If I designed a game, I'd use 32bit values for stats. Yah, I've got a STR
> of 4,294,967,295!! Woo! :)
>
> > From: "Donny Dane" <ddane01@...>
> >
> > base 2 (binary) 8 bit word == 11111111
> > base 10 (decimal) == 255
> > base 16 (hex) == FF
> >
> > so, stats are an 8-bit value, would be my guess
> > (space saving of this nature hasn't really been used in a LOOOOOOOONG
> time,
> > unfortunately, hence the term 'bloatware')
> >
> > MacGrough
> > 21st Song Bard
> > Solusek Ro Wanderers
>
>
>
>
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