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Message ID: 16452
Date: Mon Mar 20 16:03:58 GMT 2000
Author: Daniel P. Sniderman
Subject: Re: [eqbards] Maxxed stats?


I know this ought to be KA-Bonged - but I can't help but defend my
profession... The source of bloatware can be found very simply in the
marketing department of software companies. Bloatware is caused by adding
feature upon feature.

Programmers are assigned tasks by management. Most would be just as happy
to work on making their code smaller and more efficient than adding a new
feature....

Slyde


----- Original Message -----
From: "RaceFace" <bean@...>
To: <eqbards@onelist.com>
Sent: Sunday, March 19, 2000 6:53 PM
Subject: Re: [eqbards] Maxxed stats?


> From: "RaceFace" <bean@...>
>
> But should it have been, in this case? :)
>
> I think bloatware has more to do with really wasteful programming
techniques
> and design of algorithms, rather than purely limiting datatypes, which can
> cause problems.. "No, sir, my Visa didn't expire in 1902." hehe. By
> limiting stats to 255.. they created a problem at high levels.. all
classes
> can only get so good (since this affects skill caps as well)... so
> non-warrior melee classes will be half-ass versions of a warrior, with 2/3
> the hit points.
>
> If I designed a game, I'd use 32bit values for stats. Yah, I've got a STR
> of 4,294,967,295!! Woo! :)
>
> > From: "Donny Dane" <ddane01@...>
> >
> > base 2 (binary) 8 bit word == 11111111
> > base 10 (decimal) == 255
> > base 16 (hex) == FF
> >
> > so, stats are an 8-bit value, would be my guess
> > (space saving of this nature hasn't really been used in a LOOOOOOOONG
> time,
> > unfortunately, hence the term 'bloatware')
> >
> > MacGrough
> > 21st Song Bard
> > Solusek Ro Wanderers
>
>
>
>
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