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Message ID: 16405
Date: Mon Mar 20 18:18:08 GMT 2000
Author: JasonF
Subject: RE: [eqbards] Chains Reliability


Why aren't you guys using Melodic Binding and Chords of Cessation and then
Chaining when they're about to run? Don't like the AE? Binding has an AC
drop and the same speed reduction as Chains, while Chords (lvl 48) has a
friggin' DoT built in. I've seen countless mobs die to the Chords DoT since
I've been level 48 - "A mob has died". In typical non-Planer melee fighting
at level 48 I have the current songs memmed:

1- Berserker
2- Niv's (will switch for +MR as necessary)
3- Chords of Cessation
4- Chains
5- Selo's (switches out in dungeons)
6- Pixie Strike (I love this song so much)
7- Hymn
8- Clarity

Songs 1,2,3 are the ones that I typically sing in combat. When mob's health
gets low I switch to 1,2,4 if necessary. If AE is bad for the
mobs/location, or an enchanter is mezzing and Chord's DoT would be a bad
thing, I will use 1,2,4 exclusively or simply swap in something for Chords
as appropriate.

[48 Bard] Crier (Half Elf) <Seekers of Norrath> ZONE: work

> From: <kim@...>
>
> On Mon, 20 Mar 2000, Kevin L. Crawford wrote:
> >
> > Very true. The only reason I defer runner-stoppage to snare is
> because it's
> > fire and forget. If one gets away though I am the stopper
> because I can run
> > while "casting" and keep the sucker in sight. I can also stop
> them at a LOT
> > greater life than a snare can.
>
> I agree it's better for stopping runners, but you shouldn't
> defer entirely unless you have a shaman or enchanter doing
> speed debuffs. Most rangers and druids have gotten a bit lazy
> with snare and just snare at the beginning of a fight. Unless
> the mob is high red (i.e. you'll have a hard time getting
> Chain or snare to stick), I'd recommend Chaining for a good
> portion of the fight.
>
> Talk it through with the snarer and try it out - some mobs die
> so quickly it's not worth it, others you can Chain only to
> about half hp before stopping in order to give the snarer
> enough time to snare. Others have so many hp you can Chain
> almost until they're about to run, and the snarer will still
> have enough time to snare. Once I figured out when I needed
> to stop Chaining, I'd give a quick "Chain off" message in
> groupsay, and the ranger would have enough time for 3-4
> attempts at snare.
>
> Remember, a 30%-40% speed debuff is not just equivalent to
> increasing your attack speed by 30%-40%, it also means
> regeneration/Hymn and meditation/Clarity are 30%-40% more
> effective, casters have 30%-40% more time to cast without
> being interrupted, and you have 30%-40% more time to react to
> changing combat situations.
>
> --
> John H. Kim
> kim@...