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Message ID: 16405
Date: Mon Mar 20 18:18:08 GMT 2000
Author: JasonF
Subject: RE: [eqbards] Chains Reliability
> From: <kim@...>
>
> On Mon, 20 Mar 2000, Kevin L. Crawford wrote:
> >
> > Very true. The only reason I defer runner-stoppage to snare is
> because it's
> > fire and forget. If one gets away though I am the stopper
> because I can run
> > while "casting" and keep the sucker in sight. I can also stop
> them at a LOT
> > greater life than a snare can.
>
> I agree it's better for stopping runners, but you shouldn't
> defer entirely unless you have a shaman or enchanter doing
> speed debuffs. Most rangers and druids have gotten a bit lazy
> with snare and just snare at the beginning of a fight. Unless
> the mob is high red (i.e. you'll have a hard time getting
> Chain or snare to stick), I'd recommend Chaining for a good
> portion of the fight.
>
> Talk it through with the snarer and try it out - some mobs die
> so quickly it's not worth it, others you can Chain only to
> about half hp before stopping in order to give the snarer
> enough time to snare. Others have so many hp you can Chain
> almost until they're about to run, and the snarer will still
> have enough time to snare. Once I figured out when I needed
> to stop Chaining, I'd give a quick "Chain off" message in
> groupsay, and the ranger would have enough time for 3-4
> attempts at snare.
>
> Remember, a 30%-40% speed debuff is not just equivalent to
> increasing your attack speed by 30%-40%, it also means
> regeneration/Hymn and meditation/Clarity are 30%-40% more
> effective, casters have 30%-40% more time to cast without
> being interrupted, and you have 30%-40% more time to react to
> changing combat situations.
>
> --
> John H. Kim
> kim@...