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Message ID: 16430
Date: Mon Mar 20 21:10:16 GMT 2000
Author: Kevin L. Crawford
Subject: Re: [eqbards] Chains Reliability


I'm only 34, I don't have COC yet ;) I do use binding ;) I dont use chains
unless they break a snare
----- Original Message -----
From: "JasonF" <jasonf@...>
To: <eqbards@onelist.com>
Sent: Monday, March 20, 2000 1:18 PM
Subject: RE: [eqbards] Chains Reliability


> From: "JasonF" <jasonf@...>
>
> Why aren't you guys using Melodic Binding and Chords of Cessation and then
> Chaining when they're about to run? Don't like the AE? Binding has an AC
> drop and the same speed reduction as Chains, while Chords (lvl 48) has a
> friggin' DoT built in. I've seen countless mobs die to the Chords DoT
since
> I've been level 48 - "A mob has died". In typical non-Planer melee
fighting
> at level 48 I have the current songs memmed:
>
> 1- Berserker
> 2- Niv's (will switch for +MR as necessary)
> 3- Chords of Cessation
> 4- Chains
> 5- Selo's (switches out in dungeons)
> 6- Pixie Strike (I love this song so much)
> 7- Hymn
> 8- Clarity
>
> Songs 1,2,3 are the ones that I typically sing in combat. When mob's
health
> gets low I switch to 1,2,4 if necessary. If AE is bad for the
> mobs/location, or an enchanter is mezzing and Chord's DoT would be a bad
> thing, I will use 1,2,4 exclusively or simply swap in something for Chords
> as appropriate.
>
> [48 Bard] Crier (Half Elf) <Seekers of Norrath> ZONE: work
>
> > From: <kim@...>
> >
> > On Mon, 20 Mar 2000, Kevin L. Crawford wrote:
> > >
> > > Very true. The only reason I defer runner-stoppage to snare is
> > because it's
> > > fire and forget. If one gets away though I am the stopper
> > because I can run
> > > while "casting" and keep the sucker in sight. I can also stop
> > them at a LOT
> > > greater life than a snare can.
> >
> > I agree it's better for stopping runners, but you shouldn't
> > defer entirely unless you have a shaman or enchanter doing
> > speed debuffs. Most rangers and druids have gotten a bit lazy
> > with snare and just snare at the beginning of a fight. Unless
> > the mob is high red (i.e. you'll have a hard time getting
> > Chain or snare to stick), I'd recommend Chaining for a good
> > portion of the fight.
> >
> > Talk it through with the snarer and try it out - some mobs die
> > so quickly it's not worth it, others you can Chain only to
> > about half hp before stopping in order to give the snarer
> > enough time to snare. Others have so many hp you can Chain
> > almost until they're about to run, and the snarer will still
> > have enough time to snare. Once I figured out when I needed
> > to stop Chaining, I'd give a quick "Chain off" message in
> > groupsay, and the ranger would have enough time for 3-4
> > attempts at snare.
> >
> > Remember, a 30%-40% speed debuff is not just equivalent to
> > increasing your attack speed by 30%-40%, it also means
> > regeneration/Hymn and meditation/Clarity are 30%-40% more
> > effective, casters have 30%-40% more time to cast without
> > being interrupted, and you have 30%-40% more time to react to
> > changing combat situations.
> >
> > --
> > John H. Kim
> > kim@...
>
>
>
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