[Next Message in Time] |
[Previous Message in Time] |
[Next Message in Topic] |
[Previous Message in Topic]
Message ID: 16508
Date: Tue Mar 21 17:05:25 GMT 2000
Author: kim@stormhaven.org
Subject: Re: [eqbards] Clouding vs. Undead
>How would coward code stop trains? Seems to me having mobs
> Umm... something to remember:
>
> Coward code, for whatever reason, is not implemented on undead found in the
> wilderness. They didn't bother. Any undead you find in a _dungeon_ have
> the coward code implemented. This was because of the ungodly trains that a
> green conned skeleton would cause if for some reason someone would scare it.
> During beta coward code was put on every npc in every dungeon. The undead
> that wander around outside in the wild don't have it.
> Are you sure they con indifferent? I'll double check it next time I'm inThey started conning indifferent when I hit around L23. It's
> unrest but I don't recall invis working at all there. Maybe they snuck it
> in with the invis/see invis patch?