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Message ID: 16508
Date: Tue Mar 21 17:05:25 GMT 2000
Author: kim@stormhaven.org
Subject: Re: [eqbards] Clouding vs. Undead


On Tue, 21 Mar 2000, Kevin L. Crawford wrote:
>
> Umm... something to remember:
>
> Coward code, for whatever reason, is not implemented on undead found in the
> wilderness. They didn't bother. Any undead you find in a _dungeon_ have
> the coward code implemented. This was because of the ungodly trains that a
> green conned skeleton would cause if for some reason someone would scare it.
> During beta coward code was put on every npc in every dungeon. The undead
> that wander around outside in the wild don't have it.

How would coward code stop trains? Seems to me having mobs
run away because you're red to them and aggroing other mobs
would cause more trains. I think you're thinking of the code
that makes it so green mobs that normally aggro on you won't
unless they actually see you (i.e. they can't be triggered by
another aggro mob that runs past them).

> Are you sure they con indifferent? I'll double check it next time I'm in
> unrest but I don't recall invis working at all there. Maybe they snuck it
> in with the invis/see invis patch?

They started conning indifferent when I hit around L23. It's
since been raised to like L28 I think (a lot of bards were
complaining about invis not working on stuff anymore). This
was a long long time ago, like last summer.

There *is* something screwy with they way they've classified
undead and normal mobs.

--
John H. Kim
kim@...