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Message ID: 16511
Date: Tue Mar 21 17:20:43 GMT 2000
Author: Kevin L. Crawford
Subject: Re: [eqbards] Clouding vs. Undead


That's from the Green Coward Code :)
----- Original Message -----
From: <John_Senior@...>
To: <eqbards@onelist.com>
Sent: Tuesday, March 21, 2000 11:51 AM
Subject: Re: [eqbards] Clouding vs. Undead


> From: John_Senior@...
>
> Also remember that in Unrest some mobs don't agro on you once you reach a
> certain level. I can walk around the bottom floor of the house without
> anything agro'ing on me, it's only when I start going down to the basement
> or up stairs that mobs get higher in level and are more agressive.
>
>
>
>
> firehawk@... on 21/03/2000 16:48:41
>
> Please respond to eqbards@onelist.com
>
> To: eqbards@onelist.com
> cc: (bcc: John Senior/M&G)
> Subject: Re: [eqbards] Clouding vs. Undead
>
>
>
>
> From: firehawk@...
>
> Actually I could go back and get my e-mail from the last great clouding
> debate where I did exactly that test the con and the result with invis on
> and invis off. What I tend to think people forget is the possibilty of
see
> invis being part of some of these creatures.
>
> On Tue, 21 Mar 2000 11:04:04 -0500 eqbards@onelist.com wrote:
> > From: "Kevin L. Crawford" <Lyrnia@...>
> >
> > Everyone that I have ever seen purport that Clouding works vs. undead
> seems
> > to have 1 major misconception:
> >
> > All the undead in unrest except Barbed bones (and higher) are under
level
> > 20, which means they have green coward code affecting them. You could,
at
> > level 30, walk around in unrest pretty much unperturbed by ANY of the
> > undead simply because they won't attack you because you're so far above
> > them in level. Just because an undead critter doesn't attack doesn't
mean
> > you're invisible to them. Try using clouding then CONNING the undead.
> They
> > still con as 'ready to attack'. Which means they can see you. They just
> > won't agg because you are higher level than them. Lyrnia the amused.
> > [Non-text portions of this message have been removed]
> >
> >
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