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Message ID: 16522
Date: Tue Mar 21 17:48:46 GMT 2000
Author: Kevin L. Crawford
Subject: Re: [eqbards] Clouding vs. Undead
----- Original Message -----
From: <kim@...>
To: <eqbards@onelist.com>
Sent: Tuesday, March 21, 2000 12:05 PM
Subject: Re: [eqbards] Clouding vs. Undead
> From: <kim@...>
>
> On Tue, 21 Mar 2000, Kevin L. Crawford wrote:
> >
> > Umm... something to remember:
> >
> > Coward code, for whatever reason, is not implemented on undead found in
the
> > wilderness. They didn't bother. Any undead you find in a _dungeon_
have
> > the coward code implemented. This was because of the ungodly trains
that a
> > green conned skeleton would cause if for some reason someone would scare
it.
> > During beta coward code was put on every npc in every dungeon. The
undead
> > that wander around outside in the wild don't have it.
>
> How would coward code stop trains? Seems to me having mobs
> run away because you're red to them and aggroing other mobs
> would cause more trains. I think you're thinking of the code
> that makes it so green mobs that normally aggro on you won't
> unless they actually see you (i.e. they can't be triggered by
> another aggro mob that runs past them).
>
> > Are you sure they con indifferent? I'll double check it next time I'm
in
> > unrest but I don't recall invis working at all there. Maybe they snuck
it
> > in with the invis/see invis patch?
>
> They started conning indifferent when I hit around L23. It's
> since been raised to like L28 I think (a lot of bards were
> complaining about invis not working on stuff anymore). This
> was a long long time ago, like last summer.
>
> There *is* something screwy with they way they've classified
> undead and normal mobs.
>
> --
> John H. Kim
> kim@...
>
>
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